BUZZFX
07-27-2007, 05:02 AM
RipTide/OBJ/ZBrush Mesh Problems
I created a clean geometry in C4D, then I exported an OBJ using the Default Riptide settings, then I Imported the OBJ into ZBrush, then selected the "Check UV" command and there is a hole in my mesh.
I then opened the original geometry in C4D and there was no hole, no overlapping UV's and no unaligned faces etc. The mesh is very clean. So what gives? Do your settings for RipTide look similar?
Also I noticed RipTide created 2 files, an OBJ file and a .mtl file. I imported the OBJ file into ZBrush but what's the .mtl file for? and do I need it?
I created a clean geometry in C4D, then I exported an OBJ using the Default Riptide settings, then I Imported the OBJ into ZBrush, then selected the "Check UV" command and there is a hole in my mesh.
I then opened the original geometry in C4D and there was no hole, no overlapping UV's and no unaligned faces etc. The mesh is very clean. So what gives? Do your settings for RipTide look similar?
Also I noticed RipTide created 2 files, an OBJ file and a .mtl file. I imported the OBJ file into ZBrush but what's the .mtl file for? and do I need it?
