Orkman
03-26-2003, 11:22 PM
Hey there,
Uh...just a quick question. When modeling is it wise to break a character up into separate parts or have one meshed object with bones to deform. I guess I am gonna start a model and wanted to know the best way to approach it. I am worried about creasing and weird deformations.
Also, any great sites out there with tutorials on great modeling for games. Most of what I have seen are like gumby looking characters toting machine guns. I was so impressed by BoBo and Whirlwind. I know it takes a lot of practice, but I think I am passing the gumby game character stage.
Thanks!
Brook
Uh...just a quick question. When modeling is it wise to break a character up into separate parts or have one meshed object with bones to deform. I guess I am gonna start a model and wanted to know the best way to approach it. I am worried about creasing and weird deformations.
Also, any great sites out there with tutorials on great modeling for games. Most of what I have seen are like gumby looking characters toting machine guns. I was so impressed by BoBo and Whirlwind. I know it takes a lot of practice, but I think I am passing the gumby game character stage.
Thanks!
Brook
