n3no
07-26-2007, 06:18 PM
Hi all!
We're testing a solution for camera matching for a building scene we are on.
So, we've shot in HD from a helicopter the place where there should be this building.
I've broke footage into tiff sequence so boujou can handle it better than avi or mov - at least that is what i ususaly do for comb*.
I've tracked the thing with boujou and it works pretty fine. I've put the bug to test scene rotation and it is there laying on the same floor - after rotating predicion points...
My problem is that when i import that camera into 3ds max camera orientation and scale don't match with the building I already done.
So my guess is, is there a way to import in boujou a piece of geometry and make a first camera position with rotate and move to make my sample geometry fit the image? I would give this first prediction that boujou would track the rest. At the end, when I imported camera to max i would go exactly to the place it belong..
All I have been seeing in boujou is - first they track the footage and then they build geometry around that tracking. This time I already have my scene built so I want to go the other way around.
Are there any boujou users that can give me a hint on what direction to go?
Thanks a lot!
We're testing a solution for camera matching for a building scene we are on.
So, we've shot in HD from a helicopter the place where there should be this building.
I've broke footage into tiff sequence so boujou can handle it better than avi or mov - at least that is what i ususaly do for comb*.
I've tracked the thing with boujou and it works pretty fine. I've put the bug to test scene rotation and it is there laying on the same floor - after rotating predicion points...
My problem is that when i import that camera into 3ds max camera orientation and scale don't match with the building I already done.
So my guess is, is there a way to import in boujou a piece of geometry and make a first camera position with rotate and move to make my sample geometry fit the image? I would give this first prediction that boujou would track the rest. At the end, when I imported camera to max i would go exactly to the place it belong..
All I have been seeing in boujou is - first they track the footage and then they build geometry around that tracking. This time I already have my scene built so I want to go the other way around.
Are there any boujou users that can give me a hint on what direction to go?
Thanks a lot!
