dans
03-26-2003, 08:41 PM
cebas has announced Ghostpainter 2.0 (http://www.cebas.com/products/products.asp?UD=10-7888-33-788&PID=5) for 3ds max and they show a feature called "Unwrap to Path" (http://www.cebas.com/products/feature.asp?UD=10-7888-33-788&PID=5&FID=367) there that can convert UVs to Photoshop Paths ! ( there is a demonstration video and a sample PSD)
Advantages of using paths:
- vector graphics sub-pixel precision (thin unwrap lines even at 1600%)
- visible while editing channels and masks
- quick show/hide using shortcuts (Ctrl+Shift+h)
- never appear as part of a texture in 3dsmax
- stay always on top of all other layers
- clearly visible against underlying layers
- accurate undistorted display at each zoom-level
- never influence other tools (e.g. the clone stamp tool with the all layers option)
- lose no quality when changing the image size
- can be stroked with Photoshop brushes
Sounds like a cool idea - wonder why nobody else has done this before ?
Daniel
Advantages of using paths:
- vector graphics sub-pixel precision (thin unwrap lines even at 1600%)
- visible while editing channels and masks
- quick show/hide using shortcuts (Ctrl+Shift+h)
- never appear as part of a texture in 3dsmax
- stay always on top of all other layers
- clearly visible against underlying layers
- accurate undistorted display at each zoom-level
- never influence other tools (e.g. the clone stamp tool with the all layers option)
- lose no quality when changing the image size
- can be stroked with Photoshop brushes
Sounds like a cool idea - wonder why nobody else has done this before ?
Daniel
