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View Full Version : Triangulation or Retriangulate


hellashello
07-26-2007, 11:16 AM
Hi all.
In fact I'm not new at modelling http://evermotion.org/vbulletin/images/smilies/smile.gif and to tell the truth I'm using using max since 1995. I'm using it for architectural purposes. I'm able to model what ever I want or need at the moment. (I've never modelled a complete car or other complex things but I tried it. Couldn't finish the car 'cos I don't have time but at least I know how it's done)
I work with editable poly. I know most of the sub-menus and I use nearly all of them. I know the program well too.
But there is this thing I've never used and don't know Why it's used:

What is this Triangulation thing? and how does it help?

thanks in advance...

johnnymoha
07-27-2007, 08:39 AM
Well, I know that most game engines require model assets to be triangulated. It changes your model from quads to tris by putting edges where it sees fit.

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