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bkroll
03-26-2003, 07:11 PM
Thought I'd see if any Max gurus have exported any characters to Director.

I created a character in Max and want to manipulate it in Director, but I'm having trouble accessing the individual bones.

Any help would be appreciated.

M-H
03-27-2003, 04:41 AM
hi bkroll

can i help you ?

bkroll
03-28-2003, 02:25 PM
Thanks M-H.

I used the following code:

x = member("skin").model("bones").bonesPlayer.bone[5].transform

x.rotate(0,45,0)

member("skin").model("bones").bonesPlayer.bone[5].transform = x


It rotated the 5th bone and had the correct deformation but when I applied it again, it didn't rotate it another 45 degrees in the y-direction. It looks like the coordinate system might have changed. I have to see if I can access the local instead of the world.

Have you done this before M-H?

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