View Full Version : Max and Director
bkroll 03-26-2003, 07:11 PM Thought I'd see if any Max gurus have exported any characters to Director.
I created a character in Max and want to manipulate it in Director, but I'm having trouble accessing the individual bones.
Any help would be appreciated.
|
|
hi bkroll
can i help you ?
bkroll
03-28-2003, 02:25 PM
Thanks M-H.
I used the following code:
x = member("skin").model("bones").bonesPlayer.bone[5].transform
x.rotate(0,45,0)
member("skin").model("bones").bonesPlayer.bone[5].transform = x
It rotated the 5th bone and had the correct deformation but when I applied it again, it didn't rotate it another 45 degrees in the y-direction. It looks like the coordinate system might have changed. I have to see if I can access the local instead of the world.
Have you done this before M-H?
CGTalk Moderation
01-14-2006, 06:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.