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View Full Version : How to resize world scale of bones skeleton????


sirius
03-26-2003, 06:31 PM
I cant find a solution and i hate to do the work again. Please help!

How do i resize a bones structure when i want to resize the whole scene?

i did disable physique, but the bones are going mad when i resize the world units of the scene.
unlinking makes them all go to (0,0,0)......

And i need to resize world units because the IK solvers dont work with system unit = 1 meter and scene units = 1 cm. Smallest object is a bit less than 1 cm.

guess i began with the wrong scale....
but max doesnt provide info on this (what are the limits of the ik solver?)

sirius:rolleyes:

ps, this is in max 5.1 and cs4

LarsSon
03-26-2003, 07:12 PM
Select all your bones and link them to dummy and then just scale the dummy. This is the way how your skeleton structure won't "explode".

Hope you don't have any skin done yet. But anyway, you should try it.

LarsSon
03-26-2003, 07:16 PM
Actually. I think it works with skinned skeletons and objects as well. Just link your hole character to dummy.

Still you can't do world scaling, too bad...

Reality3D
03-26-2003, 07:21 PM
Sometimes making a group of the bones hierarchy and scaling the group works(and then exploding the group)

Mahlon
03-26-2003, 07:38 PM
I've had success selecting all the biped and mesh and creating a character node from it (effectively a group), and then scaling the character node. Nothing seems to go wrong.

Mahlon

sirius
03-27-2003, 01:57 PM
thank you all,

i didnt want to use scaling....but world unit resize. Indeed there is no way to resize world units of bones. But i had succes by saving the bone skeleton to another file, there scaling it to 10000% and then merging it into the original scene now with rescaled world units. that seems to work.
but the scaling thing with bones and characters is far from ideal.

sirius

Neox
03-27-2003, 02:44 PM
don't you have a root in your Rig? just scale the root bone...

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