View Full Version : Help: How to Choose Ergonomic Monitor ??
07-25-2007, 05:08 PM
I will be buying a computer to do CG work and am wondering what I should look for when choosing a monitor that is friendly on the eyes.
After all, we CG guys spend hours looking at a computer screen.
Thanks for your input. Sincerely,
07-26-2007, 01:34 AM
Just a few questions.
1. How much do you want to spend - MAX (comfortable price x 1.5)?
2. Exactly what kind of work are you doing (page layout, 2D illustration, web design, motion graphics, 3D, all of above)?
3. What kind of desk/work environment are you in (how far from screen, lighting, desk area)?
4. How is your eyesight (specifics)?
5. What Operating System and GFX card will you be using?
07-26-2007, 12:39 PM
Hello game developer,
Thanks for your input. Well, I'm willing to spend up to 1K if it will mean little or no eye strain.
Type of work? 3D Technical animations Maybe some fantasy 2D illustration.
As far as the desk/work environment is concerned. I am doing some research in that as well. I plan to follow guidelines that ergonomic experts lay out on how to set up a table, chair, lighting, etc.
My eyes begin to bother me when I am more than 2 hours in front of a screen. When I go away and do something else, they are okay. That's why I am very anal on this ergonomic stuff.
I right now have Windows98 as my operating system, but I will be upgrading very soon. So I guess that means Vista. I don't know about the graphics card.
It isn't what monitor to buy, but what monitorS to buy. I would never work on a single-screen system again (unless it had some humongoid 30" screen).
I personally am a fan of CRTs, and I know that makes me 'old-fashioned' now a days, but the two 21" ViewSonics (or other good quality screen) can be bought for far cheaper than comparible LCDs.
If you must go the LCD route, then take a look at DELL - they are usually some of the best screens on the market for a very good price.
I wouldn't say "the best" ... but they are indeed cheap..
07-26-2007, 07:35 PM
1. Go small and wide. Get a single 24" display (Dell, HP, Samsung) and a 6x11" tablet. Pair that with a DX10 graphics card (if you will be under Vista). Make sure it can rotate into portrait orientation.
2. Go large and wide. The screen size of a 24" at 1920x1200 rez is a little small for tired eyes, so maybe you'll find that you swap resolutions alot (full rez for artwork, lower/non-native rez for web surfing). If you spend more and pick up a 32" or 37" 1080P HDTV and use that as your primary, your eyes will almost NEVER get tired. The same tablet and graphics card can be used...
3. Go lowrez dual. For tired eyes, sacrifice resolution (and save money) by picking up two 19" 1280x1024 displays. The aspect is 5/4, so you'll probably want a 12x12" tablet. Going with a wide tablet and spanning both displays can be problematic... Make sure the monitors rotate portrait.
4. Go hirez dual. You're eyes may be tired due to higher pixel density, but you'll ge able to fit more controls on the screen (Flash/Dreamweaver/Max/After Effects, etc). 21" at 1600x1200. These screens are 4/3 aspec, so you'll want a 12x9" tablet (again, you can span with a wide tablet if need be). Make sure the monitors rotate portrait.
DO NOT purchase any widescreen monitors below 23"
DO NOT purchase any 'gaming monitor'
DO NOT purchase a monitor without HDCP or HDMI connections (do they make these anymore?)
**DO** Seriously consider using an HDTV as your primary display.
07-27-2007, 02:50 PM
Gamedevloper, it sounds like it's better (from an ergonomic standpoint) to be looking at larger characters than smaller characters. Is that why you prefer the 32" or 37" 1080P HDTV ?
Szos, I have no problem buying CRT if it means lessening eye strain. The only thing is I don't think they sell them anymore.
07-27-2007, 02:50 PM
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