Cobra1979
03-26-2003, 04:47 PM
I would make a rigid body emit particles when he collide with antoher rigid body, like a cylinder falling on a plane and emitting particle of dust and debris when the collision occurs.
Someone could explain me how? I know there is a method using soft bodies to do that but I would know if it is possible with mel and detection collisions.
Thanks in advance. :)
Someone could explain me how? I know there is a method using soft bodies to do that but I would know if it is possible with mel and detection collisions.
Thanks in advance. :)
