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Cobra1979
03-26-2003, 05:47 PM
I would make a rigid body emit particles when he collide with antoher rigid body, like a cylinder falling on a plane and emitting particle of dust and debris when the collision occurs.
Someone could explain me how? I know there is a method using soft bodies to do that but I would know if it is possible with mel and detection collisions.
Thanks in advance. :)

alexx
03-26-2003, 08:32 PM
try searching this forum.. i think that question was asked and answered some time

cheers

alexx

mark_wilkins
03-26-2003, 11:23 PM
Here's the thread:

http://www.cgtalk.com/showthread.php?threadid=48844

-- Mark

Cobra1979
03-26-2003, 11:40 PM
Thanks a lot! :beer:

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