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View Full Version : Strange Behavior (Animation) Entry: Mark E. Seljan


Tremoside
07-25-2007, 01:48 PM
Mark E. Seljan is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13727)

Latest Update: Final Render: Tomo&Blade
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193504990_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4738702#post4738702)

Tremoside
07-25-2007, 02:12 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1185372738_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1185372738_large.jpg)

Title: Gotcha!

Synopsis:
An angry tree take a leak on a disturbing dog.

Length: Around 60 sec

Characters:
Sally - woman / biped
Tony - french bulldog / quadruped
MrWoods - tree / special rig

Environment:
A small corner of a street, few houses, sidewalk

Idea behind the project:
Strange behavior means unusal acts for me. I want to present a quite realistic and believable scene and environmnet. In this environment the strange act of the tree will be more surprising.

Tremoside
07-25-2007, 02:22 PM
Hi People,

Am in :buttrock:

Best luck to everyone! Hope we learn again a lot from each oder just as used to. As I see lotsa familiar faces are around. This challenge gonna be the funiest ever :bounce:

Hope U like the concept.

Have a nice day/night,

Mark

Gunilla
07-25-2007, 03:49 PM
Excellent! I'm so happy to see you in - looking forward to see your scene come alive. Nice and fun concept!

DaddyMack
07-25-2007, 07:41 PM
Tremo! Both your presence here and your concept makes me smile:D Good luck

JurajMolcak
07-25-2007, 09:39 PM
Mark! Great to see you entering. Good luck buddy. Your concept is very funny...

handlebar
07-26-2007, 11:26 AM
Great to see you here joining in, i love the concept, looking forward to you're progress.

steve 8)

Tremoside
07-28-2007, 08:57 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1185613016_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1185613016_large.jpg)

Just Sally's (female) and Tony's (french bulldog) rigs. Shaped for easier animation. It's also easier to handle their weight balance during animation. Speed up motion previews too.

Tremoside
07-28-2007, 09:13 AM
Am glad you like the idea. That's the most important!

Gunnie
Thanks :) Your're better and better after all these challenges. Always good to see good people evolving! :buttrock:

DaddyMack
Yeah my friend! It feels much better if old faces can be in the same boots. I like your concept. It's interesting for motion. A bit like pantomim. Also gives a lotsa chance to a strong facial animation. So just go ahead!

Oweron
Mate, your style rocks! I's gonna be amazing! Full of real life situations and excellent characters! Am just sit and wait for your process :)

handlebar
Mate your stuff makes me laugh! A serious half-body portrait with some crazyness. HA! Cool contrast. Go ahead!

Have a nice day/night!

Tremoside
07-29-2007, 02:43 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1185720211_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1185720211_large.jpg)

I just started to model this character called Sally. Nothing special. I will stop with her right now, just was curious how could this work. A bit exotic as i planned.

Have to say it's not ZB, just the screenshot. I was check her in ZB for the mesh. Hair is just proportional.

ania
07-29-2007, 07:29 PM
she has an interesting face, very good, it's not the 0815 beautiful woman face
her ear is a bit too low
and maybe the upper lip should blend a bit more smoothly with the skin.

Gord-MacDonald
07-30-2007, 12:45 AM
funny concept! I love the posture of the dog and woman - good luck!


Gord

oferkapota
07-30-2007, 07:26 PM
Wow, A really good concept. Fun.
A very good looking sketch also.
Say, how did you create that skeleton? Is it automatic or something? Isn't it alot of work to create a bone skeleton and then create a geometric one on top of it?

tnads
07-30-2007, 08:07 PM
hey Mark, the concept sketch and modeling looks realy cool.

Sok sikert :thumbsup:

Tibor

Chiko
07-31-2007, 03:30 AM
I love the idea! awesome job!

Tremoside
08-01-2007, 05:44 PM
Hi everyone,

ania
Thank you ania! Yes, ears are wrong, for sure. there's no plasticity yet. Lips are ok. You see a too subdivided are there. It's on level 3 or 4 in ZB. In max (and for render) it will be on level 1, with a simple turbosmooth. Thanks for the comment. I want to create a nice but interesting female character. Last challenge i made an ugly man. Just like to keep kontrasts.

Gord
Thanks mate! I try to push it forward. Am busy with works these days, again. Maybe have to throw away my cell :hmm:

oferkapota
Thanks for the kind words! About these rigs: Made with CAT. From Softimage. One of my friend mentioned from a hungarian game developer firm. It's pretty cool. Quite easy to create and animate custom rigs. It's a system of modules, like spines, arms, legs etc.. It has the ability to give form with an editable mesh (nor editable poly) in max. You can use mirrors for the geometry. It's pretty fast. These were few hours. It woth the time, if you want to animate with less geometry during scenery. Really a speedup for viewport updates. Once you've built it you can save it. Forms are saved directly into the rig. Check the web for details. Called Character Animation Toolkit on fullname. Thanks for the good question mate!

tnads
Köszönöm szépen! Thanks a lot neighbour! I've seen your stuff with chickens :) I liked it. I've seen it few years ago too, as i remember. Good to meet here with you. Iparos voltál te is esetleg?

ok, now i try to pick up the line again after a short break :) new works waiting, so no time for relax. Let's pop up the hood...

have a nice day/night!

Tremoside
08-03-2007, 03:55 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186113300_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186113300_large.jpg)

Started to playin around Tony's model, here is the mesh for skinning. Teeth and tongue missing right now.

Tremoside
08-03-2007, 03:58 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186113515_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186113515_large.jpg)

Tony in ZB

Tremoside
08-03-2007, 04:02 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186113718_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186113718_large.jpg)

Tony in ZB

Tremoside
08-03-2007, 04:29 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186115358_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186115358_large.jpg)

Tony in ZB. Not too detailed, just wanted to start with this too. Have to recheck few things. I'll search for more references. Skeleton, videos, etc..
All the things help to come alive.

DaddyMack
08-03-2007, 05:09 AM
A stunning start Tremo!.. Great to see you pushing the realism here again mate:D

Sandpiper
08-03-2007, 11:27 AM
Pretty funny idea man! The dog model is looking really great. I'll keep my eye on this one! ;)

Gunilla
08-03-2007, 12:22 PM
That is some ugly-cute doggie :) Very nice start for your modeling, I like her face as well.
The CAT system sounds really interesting, I remember looking at it in the past but quite not understanding how it would be useful. I'll check it out again.
Will you give the dog fur or keep him well cut?
Hanging around waiting for youe next update - it should be soon counting the speed you got started in.

Zethriel
08-03-2007, 01:01 PM
I like the model of the dog and the woman is turning out good.

overcontrast
08-03-2007, 02:07 PM
hey nice to c u again here mate... gr8 concept u got there and nice modeling... cant wait to see more of it... c ya around :thumbsup:

Tremoside
08-05-2007, 06:36 AM
Hiiii,

DaddyMack
Yeah, it's funny. I like toons so much, but you see what happened. I think the idea works better with realistic elements. It's more surprizing, when the real yaction comes.

Sandpiper
Thank you mate! Good to know you around! :wavey:

Gunilla
Thank you Gunnie. This type of dogs are funny i think. And they movements also. Am watching videos. Have to say these are lil "idiots". Sweets.
About fur. I wont use hair or fur in my scene. Currently working on optimalizations. One frame must be under 2 minutes if it's possible. Still don't know mentalray or simple scanline. mr 5 times slower or more. I want to keep render session under a week on both machines here. So try to avoid this memory eater effect. About CAT. I tried motionbulider before, and have to say that's a very good tool. If i only had biped and quadruped characters i'd choose that. But CAT has it's most important features. Custom rigging and you can stay in your main program. It's important right now, coz i want to use reactor dynamics and particle flow for animate the tree's pee and the movement as roots "exploding up" below the ground. CAT's shaped rig is also good if you turn it to a rigid body collection. You don't have to remodel proxies for a subdivided mesh. Less layers in scene too. An other point. There will be some clothes. Skirt and blouze of Sally. It will be animated with a simple flex modifier. I want it to be viewport active. Cloth extension is too slow for my timeframe. So some deflectors must be attached to the rig, for nice movements. Coz of these reasons, i choze CAT now. In max9 biped works better in my experience, layers etc, and of course it's easier if you have to go back few frames and repair, but CAT's "ground control" is easier. And for me the best is the IK/FK slider. It's simply animateable. For example when a character jumpin. Start with IK in the air FK when contacts again back to IK. It's nice and clean.
huh, it was a long post.. soooory :)

Zethriel
Thank you mate! And welcome :wavey:

overcontrast
U too! Thanks for you comment! I checked you stuff and had some idea. Let me know what you think..

Have a nice day/night,

Tremo

gpepper
08-05-2007, 10:49 AM
Great idea and great start Mark !
Nice to see you joining us !

handlebar
08-05-2007, 01:55 PM
That's one cheeky looking pooch Tremo, will fit in great with your concept. I always admire your skills.

Steve 8)

Gunilla
08-06-2007, 05:24 AM
Hey - thanks for filling me in on your plans. It's going to be a treat to follow - especially looking forward to see the use of reactor this way. I've just downloaded the demo for CAt and will test it as soon time permits.

varma
08-06-2007, 09:31 AM
That's a beautiful mesh you got there!
Can't wait to see it with texture and fur!
Good luck!
:)

sgabe
08-07-2007, 09:48 PM
Oooh yeah...Hi Bro! Here are you again! :thumbsup: And you have got a really good idea again, I love this sketch, it's so funny! :cool: I can't wait to see how this will look like with the final render in animation... :scream: Speed up the engines man, this will ROCK! :buttrock:Don't forget, we are watching you all the time! ;) Good luck man! :thumbsup:
And Bro, don't forget about tomorrow! :beer:

Tremoside
08-09-2007, 11:05 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186700720_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186700720_large.jpg)

Started on the tree character. Here's a wire.

Tremoside
08-09-2007, 11:16 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186701365_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186701365_large.jpg)

Viewport grab. Simple.

Tremoside
08-09-2007, 11:21 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186701682_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1186701682_large.jpg)

Ok, it's the start on rig. 401 bones. Handles and curling edit on "fingers" are missing. But it's enough right now. It was an interesting exercise.

Tremoside
08-09-2007, 11:50 PM
Hi,

gpepper
Thanks for your words. This challenge is a fun and lotsa fine things are here. Your character is awesome :buttrock:

handlebar
Thanks, but it's just spending time :) Nice to see your around again mate!

Gunnie
Good to hear you checked CAT. You can see this rig above. It was really a fun to operate on this. Especially around "fingers" and roots. CAT fingers, tails could be relinkable. I mean if you create a finger you can "detach" it from the palm. For example here one palm drives 8 to 10 fingers. Under the palm parameters there is a "bult in reaction manager" there are the spread, roll, curl settings. It was time consuming task to pose each fingers to be down curled when the slider adjusted, but right now I can adjust them from palm's editor but they orientation is free from the palm's movements. That's a good point. In this case ther are fingers linked to fingers. It generates a nice movement on animation. Tails ( gradient coloured root parts) are also generated from pelvis then linked to roots (targeted limbs) with these I can combine different movements in one bodypart. Like a spline style and FK/IK multisegmented limb's usual movement. It's a fun. :thumbsup:

varma
Thanks for the comment! I won't use fur here. It's just kill rendertime in animation. But probably will do some games with that, who knows... save a second of rendertime in one frame is saving a life :)

sgabe
hehhe, am glad you like it! Thanks for the birthday beer. Try to speed up, but you know how other works kill time :)

Have a nice day/night,

Tremo

DaddyMack
08-10-2007, 02:29 AM
Holy macaroni tremo... That's a sreious looking rig you've got going there mate... I can see clearly the level of control you're after and it makes me even more curious about how far you're planning to take this:curious:...

Keep it coming T!

tnads
08-13-2007, 07:41 PM
Great idea and great modeling Mark !

melkao
08-13-2007, 08:03 PM
Oh. thats so nice....very cool idea....so fun concept...you must be mad to create something like that!

Good luck!:)

Tremoside
08-15-2007, 01:08 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187183313_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187183313_large.jpg)

Next level of Sally.

Tremoside
08-15-2007, 01:15 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187183742_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187183742_large.jpg)

Sorry for clothes :) Wire front. Start to work on cloths too.

Tremoside
08-15-2007, 01:22 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187184128_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187184128_large.jpg)

Without wires. This mesh is on the animation resolution. Cloth will be wrapped over the body. Some flex for round areas :). A blouse will cover her. Shoes or boots missin'.

Tremoside
08-15-2007, 01:31 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187184676_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187184676_large.jpg)

A viewport closeup. More cloth will come in next round. Still lotsa things to refine. Hands are just started, no UV-s right now.

Tremoside
08-15-2007, 01:53 PM
Hi,

DaddyMack
Robert, am glad you like it! It's going on a right way. I made the branch indicators for myself, so now that's cleaner. But it's not an exciting update, just helps my work during animation. This is why I presented the girl here :)

tnads
Heya, thanks mate! I like your characters! :thumbsup: Let's rock this place :buttrock: Waiting for more updates from you :)

melkao
Hhha, good to see you here! Am I mad? :scream: It's a honor from you... :cool:

Have a nice day/night,

T

overcontrast
08-15-2007, 04:02 PM
wow those are very big... ahm.. updates.. yes updates.... lol... gr8 job on the modeling man.. Love her proportions and she is one hottie i tell ya, very sexy figure.... wonderful job on her.... keep going buddy wanna see more!!:bounce:


P.S. Do work on her face a bit more... make her face as good as her body. Imo the bones on her face is too visible.

gpepper
08-15-2007, 04:12 PM
She is just great ! Nice to see some light around here ! I was wondering if you were still here ! ;)

melkao
08-15-2007, 04:20 PM
Nice model there,she looks pretty nice...and good job woth clothes...but be carefuf with the seams...:eek:

sgabe
08-15-2007, 10:05 PM
Woa, she is very nice! :D

Versiden
08-15-2007, 10:30 PM
cool updates man, she's packing some serious... er.. well u know ;p

Gunilla
08-16-2007, 09:08 AM
Wonderful work on the girl, Mark! And wow for the tree rig - can't wait to see it in action.
I like her hair. How are you planning to animate it? Flex?

speter2
08-16-2007, 08:02 PM
Hey Bro! :wavey:

Here I am too! :cool: Unfortunately I forgot my password for username "speter" :banghead: so I had to make a newone, but I think it's ok. So... I like your idea. It's funny, and a really strange behaviour. The girl.. hm.., she is totally hot. :drool: So as I can see it is just one of those things. :bowdown: Everything will be alright. Just keep up the good work. Gabe and me will watching you! :thumbsup:
Good luck brother!

Tremoside
08-19-2007, 03:04 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187535855_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187535855_large.jpg)

Uv layout of Tony the french bulldog. Some stuffs are missing.

Tremoside
08-19-2007, 03:10 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187536240_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187536240_large.jpg)

Uv layout of Sally the female character. Some stuffs are missing.

Tremoside
08-19-2007, 03:17 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187536637_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1187536637_large.jpg)

Ok, here is the UV of MrWoods the tree. Layout organized for trunk/roots and for the main branches. It's easier to paint for me. Some tweaks needed for the previous ones and on this one too, but almost ready. Time is running...

Tremoside
08-19-2007, 03:37 PM
Hi,

overcontrast
Thanks mate for the useful crit. I like these boney faces like hers, dunno why, but i already started to tweak her a bit. What's fine for me that doesn't mean it's fine for everyone. So i take your advice :thumbsup: Thanks again!

gpepper
Hehhe, am workin on other projects and simultaneously paint my own flat, so have no too much time. But no sleep function solves the problem as usual during challenges. :)

melkao
Thanks for! Seams? Yup, but it's far from finish. I'll check what can I do.

sgabe N speter2
Good to see you both here. Am glad you like the idea, that's the most important. Girl is just a fun modelin' after usual common day's works. Seeya :wavey:

Versiden
Hiiia, I've seen you switched the concept and that's great. Keep it up my friend! That's gonna be awesome :thumbsup: Veryvery funny!

Gunilla
The tree rig is also been developed after the girl update. now it have all the indicators for each branches and also gave some handles to easy grab in viewport. Tested it a bit, but have no time to waste, must push forward all the other things too. Hair wil be animated with flex and morphs if needed. Maybe some bones, but it will be deatiled on set only. I will create a deflector dummi for her, it will be needed for cloths too not just hair. Maybe particles will contact with her too. You know, some autumn leaves on the ground. :)

Thanks for the support,

Have a nice day/night,

Tremo

speter2
08-20-2007, 11:06 AM
"But no sleep function solves the problem as usual during challenges." Yep, it's true. ;) Tremo never sleeps during cg challenges, actually he works 36 hours a day anyway... :rolleyes: flat painting, gig, cg... ohyeah. just keep it up bro. :thumbsup:

Tremoside
08-27-2007, 05:07 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1188191235_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1188191235_large.jpg)

Just a bit of playin around. Expressions, lights, try to catch personality of Sally. Not too much time, have to work on commercial stuffs.

overcontrast
08-27-2007, 08:18 AM
hey buddy!.. nice update!... seems like u been working!... now, I would like to add a few crtics, first of all the nose looks way to round in compare to fer sharp face, there seems to be problem ares in the corners of the lips. Thats it for now...

Keep up the good works buddy... will b waiting to c more!

sgabe
08-28-2007, 01:27 PM
Good to see that how is it going. :D I think there is much work to do until the final expression, but it looks very good in the first place, so just keep it going man! :buttrock: This will be awesome! :thumbsup:

melkao
08-28-2007, 02:18 PM
OH...that unwarp is amazing....wath a headache!....nice job:eek:

coderdave
08-28-2007, 02:28 PM
I like the little sparkle in the eyes.
To me, the hairline in the front starts too low on the forehead.
In some of the test expressions, I think the top lip is too full to look realistic.
I like how the strand of hair in front casts a shadow on the face, giving a sense of depth.

rattlesnake
08-31-2007, 02:41 PM
hey man, hehehe..just saw your concept is really amazing..and seems youre doing a nice job with the 3d as well, i have some feedback but its kind of late..lol, i think you can make some more mirroring on the uvs, like in the arms and legs, u can get much more space for the head that way, and use an smaller res texture instead ,that will optimize the scene at the end.

good luck my friend, ill be visiting:thumbsup:

Nomad
09-01-2007, 12:47 PM
Wow great work on facial expressions :thumbsup: and cool idea with this odd tree hahah


Good luck in the next steps :bounce:

Tremoside
09-06-2007, 05:16 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1189098944_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1189098944_large.jpg)

Some tweaks on her. Based on comments in thread. Hope she's better. Thanks for the useful suggestions!!

varma
09-06-2007, 05:40 PM
Very interesting character and very cool style!
I like the shader you used for the clothes especially!
Keep up!
:thumbsup:

melkao
09-06-2007, 05:42 PM
the clothes are great!...the body very nice.....keep going!:thumbsup:

Tremoside
09-06-2007, 05:46 PM
Hi,

speter2 sgabe
Thanks twins! These are not used expressions. just for testing the model. facial expressions will be edited as independent left-right movements of the face. Just check your own gestures and mimicry. There's always a driver movement. For example a smile is not symmetric. Always starts with one dominant side. So these are useless, just tests to find out what the mesh can do :)

overcontrast
Just :bowdown: your work rocks mate!! Am glad you decided to use the rain idea and the solution with the single drop is the best choice for sure. Thanks fro the crits about her!

melkao
Yup, thanks mate. Am sure it could be done better, but i like to paint in 2D. This is why i keep UV parts oriented for my taste. Now it's better for me, since lotsa things tested and model-remodel few parts are a daily practice right now :) Good to see your process my friend! Keep it up!

coderdave
Thank you! Your point about hairline was a keylight! I dunno how could i miss that, but somehow happened. Your warning was great! Spending too much time on a work confuses the sight for sure. Shame on me :scream:

rattlesnake
Hi Jorge! Thanks for the kind words! About UVs: yup it's airy right know. For sure. It's just my taste for painting. Not exactly a production but a tweak friendly UV. Right now a full PAL render of Sally is around 51 seconds with lights and SSS shadered body. I will keep the whole thing under 2 mins with the other characters included. Normalmaps and displace (not displacement!) helps to handle it. Also reduced map sizes will be used. So just hope a week will be enough for render it out.

Nomad
Thank you mate! Inspiring words you dropped. Helps me to be focused :thumbsup:


Quick Report:

Right now am working on cloth simulation tests and organizing layers for morphs, render and animation. Some fight with skinning you know shoulders... why a human need shoulders and fingers and legs and all :banghead: hehhe. Ok just a joke. The most interesting part of skinning are these. Had to rethink cloths. Some proxies used to make animation process realtime. SkinWrap fights too. That's what am doin right now.

Have a nice day / night,

Tremo

overcontrast
09-06-2007, 05:58 PM
wow she is looking really fine now!! I really like her lips now... her hair, cloth, look, all r looking very good... your doing a fine job here... although a little scacular on the hair would be nice... but congrats on a gr8 update!

mezgageza
09-06-2007, 06:41 PM
Eddig nagyon jo! Szepen tovabb! :)

Versiden
09-06-2007, 10:37 PM
looking cool man! I like how the clothing underneath the shirt shows thru a little bit.

I think the eyebrows are too fuzzy looking, and not smooth and even...

gpepper
09-07-2007, 06:17 AM
She is nice !

speter2
09-08-2007, 12:41 PM
Hey bro! :wavey:
Okey we got it. Her clothes is very cool. In connect with facial expressions I am sure you are right. You are the man! :bowdown: It is shaping well, just keep up the good work.:thumbsup:

Gunilla
09-08-2007, 02:44 PM
More and more personality for each update - splendid work here, the clothes looks great. I think you've found a good level of realism for this one. I'm so looking forward to the next step with the animation of the clothes.
I always learn a lot of new stuff from your threads, thanks for that :)

Wayne jermaine
09-08-2007, 04:38 PM
omg she is looking hot!

medunecer
09-09-2007, 09:34 AM
Cool! Finally a tree revenge! Good job!

DaddyMack
09-15-2007, 10:07 PM
Ouch... Wrap deformer and me have never been friends... Good luck with all the problem solving T! I know you're up to it... btw the babe looks awesome:bowdown:

Tremoside
09-17-2007, 09:26 AM
Hi,

overcontrast
Thanks for the comment mate! Yup hair is not enough shiny right now. Maybe some mixup with the displace dunno. Have to tweak her later :)

csdani
Köszi! Jó egy kis hazai mondatot olvasni itt :)

Versiden
Brows were a fight with SKin Wrap coz they're attached to a lower res mesh, but after it's solved hair works better on those planes. Nice progress from you mate!

gpepper
Thaaanks :bowdown:

speter2
Thank you brother! Although am not satisfied I think she's a boring beauty :)

Gunilla
Thanks Gunnie :) I made few tests, but for some reasons (explained later) i won't share those. But to share my experiences with these cloth stuff, So here we go (in 3dsmax..):
A lowres mesh was needed to to simulate all the clothes. I started with GarmentMaker but the resolution was high and it's not the mesh what you can subdivide easily. So after some pain (test in ZB for normals etc ) I switched back to quads. Less pain but deformations are not as nice as GM can do. Coz of this instead of default cotton or other i chose rubber and made it a bit stiffer. The Bend values 5 to 5 increased to 10 each. It's nicer. Of course after set up collision and cloth objects in properties i had to fix some vertices to the mesh. Some of vertices from cloth (like upper part, shoulders etc...) were selected, made group (subobj) than constrained with surface option. Be sure you added the surface in Object Properties panel previously easy to forgot if you hurry :). After all only have to simulate one part of the cloth. I started with skirt coz it's the underlyin stuff and affects movements of the shirt. Advanced pinching option is cool and neccessary if your character touch his/her body with fingers for example. But not sure all the time. Be careful during the animation to surely avoid too lot of close moves and forget intersections... After skirt was simulated I switched to shirt. It has a proxy mesh. No buttons, no slices. Quite closed and shaped well on the body. For this proxy Object porperties contains the skirt also! Cos of this it get a cloth modifier above the previously set stuff. So don't froget to rename cloth modifiers properly. Without this you might be confused with settings. Ok. On the proxy shirt you can Skin Wrap a render resolution mesh with buttons etc. The best choice if you do this before any simulations of the proxy. For faster work you can set render resolution stuffs for a different layer. It will be slow in playback, so it's a needful task to separate things and organize them on layers. Some vertices of the proxy should be also fixed. Armpit, shoulder, chest areas mainly. With this you can avoid slipping of the mesh off the body. After all the simulations ready: There might be some intersections and bugs in the meshez. Don't panic! There's an easy solution for small animation tweaks. Drop on an Edit Poly modifier and set it to Animate, just below the Edit Poly Mode rollout's header. Now in Animation mode (auto key) move the wertices on the desired keyframes. It's much faster to done manually, intead of watching simulate popup for hours to tweeak every movements via the cloth modifiers properties.
Hope it was helpful to you or others. It's just a way, but was a "simple" workflow. Am not a master of it, but spent some time to make it as simple as possible to myself.

Wayne jermaine
Hhhehh, thanks you mate!

medunecer
Yup, tree strikes back! Judgement day...

DaddyMack
Thanks my friend! Am over it but some things changed my shedule, you can read it below. Thanks for the support! You :buttrock:


Quick report:

Have to cancel this project but i will switch to an other one. I received some jobs for this and next month. My rendering capacity will be restricted. Am also not satisfied with the realism am doin here. Maybe it comes from my other works but am. So still have time a much fun oriented animation based short instead of solving technical problems and wasting time on impossible long render days. New idea is in birth right now. Have some deadlines this week, hope things come in line. Who liked her and the story: am sorry. Who curious about a toon adventure be prepared. Hope will rock!

Thank you all and thanks for shared opinions. If you have any suggestions share it please!

:wavey:

T

melkao
09-17-2007, 02:38 PM
oooo no!...thats a shame!...anyway...i'll wait to see the new project!:sad:

Trickz
09-17-2007, 09:44 PM
Yes a shame - hope you finish the piece at some stage, as everyone has been saying - she was looking great ;) Look forward to more in the future, well done.

Gunilla
09-18-2007, 06:54 AM
Sounds like a wise descision and I'm looking forward to see your new concept. You should keep this one in mind for later though, it's such a great start.

Thanks for filling me in on how you do the cloth sim. Sounds like a lot of trial and error have been put into finding the method. I'll keep your description for further tests, sounds like a handy way of making it look good.

good luck for the next steps!

r1-381
09-18-2007, 10:20 PM
this is my type of humor, for sure! i think your pre-vis art is worthy of an entry in its own right. can't wait to see the animation. should be quite a task to animate all that.

Versiden
09-18-2007, 11:39 PM
sorry to hear about deadlines, real life takes it's course, I know how it is! looking fwd to the new concept soon :buttrock:

Tremoside
09-24-2007, 09:33 PM
Hi :)

melkao
Am sorry too, but it was a must made decision :) This Challenge is for fun and learning from each others. That's the most important for me as always was. :thumbsup:

Trickz
Thanks for! Maybe next year I will pick up this project again, dunno. If it will be followed, CGT will be the forum of it, that's sure.

Gunilla
Oh Gunnie you're so understanding. Thanx. Hope that text will be useful one day :) Next stuff is on the way :thumbsup:

r1-381
Thanks, am glad you liked. BTW project was cancelled. Maybe next year.

Versiden
Yup Martin! It can happen :) No problemo. New stuff is on the way.

Tremoside
09-24-2007, 10:07 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190671673_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190671673_large.jpg)

New concept, because my jobs crossed my previous Challenge Project. Idea: Tomato fights with a knife. It's simple and more fun oriented. Hope I can render and animate this one.

Tremoside
09-24-2007, 10:10 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190671816_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190671816_large.jpg)

Mesh of Tomo

Tremoside
09-24-2007, 10:13 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190671994_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190671994_large.jpg)

Few Morph targets. Plus the rig.

DaddyMack
09-24-2007, 10:17 PM
WOooooot!..

Go Tremo:thumbsup: Looks like mad fun:D

Tremoside
09-26-2007, 01:49 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190771366_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1190771366_large.jpg)

Software: 3ds max

It's the start anim of the tomato and blade concept. You'll find some time gasps before nor after the blade stabs. These're kept for eye rolls and facial changes. These reactions will be around 3-5 frames. Just quickly.

Have a nice day / night,

Mark

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=82380)

Versiden
09-26-2007, 07:58 PM
hehhe, cool.. that looks fun to animate. Rendering should be ok...touch wood ;p

handlebar
09-26-2007, 09:25 PM
Great new concept, the character is already full of life, looking forward to the anim stage.

medunecer
09-26-2007, 09:29 PM
Well, this is really a great start!

melkao
09-26-2007, 09:58 PM
that one is cool...that expresions are really nice..and the animation too...i think that is a cool idea...you are working with max or maya?:twisted:

Gunilla
09-27-2007, 02:00 PM
Haha, poor Tomo! This concept is great, you will be able to do something real cool with it in this short time. Yeah, this will be fun :)

authentic
09-27-2007, 03:49 PM
nice idea and the animation is great. Love the frightened pose.

Tremoside
09-28-2007, 11:22 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1191021717_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1191021717_large.jpg)

Software: 3ds max

One step forward in animation. Tomo escapes from a hard situation and Blade "lookin' around". After a few seconds Blade recognize something isn't cool, Tomo just jumped away. This is the first anim block.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=82515)

Tremoside
09-28-2007, 11:54 PM
Thank you all for your interest!

Versiden
Oh yeah, it's the simple. Motion blur will kill rendertime but that's a must have. Definitely a better flow to animate this kind of stuff. My machine is a bit old, so realtime is sometimes problematic, but I spend some time to talk to my CPU to keep him doin a good job. Electronic devices are sensitive you know. Have to take care 'bout their soul :)

handlebar
Good to hear you like him! Check for animation link above. :wavey:

medunecer
Thanx a lot!

melkao
Hhhaah, the BIG QUESTION :) It's max. I tried lot different apps, but i like the look of max and it was somehow logical for me probably coz am from "engeneering area" as originally a mechanic. Your post was kind, helps to push forwrd thanks!

Gunilla
Am a bit sad about the previous project, but decision was needful. I have some alternatives of this new project but it's more about the fun right know. You're absolutely right. I was thinkin about quit the challenge, but it's always a thorn in me if i can't finish something somehow, so it's a why not idea :) Good to know you're here and watch the progress :)

authentic
Thanks for your words! I try to communicate via poses first. Now mesh is just disturbs and confuses my eyes during the blocking out session.


Quick report
I made some tests for motion blur and that's definitely a good thing for this stuff. Some flex wil be added to Tomo and started to operate on Blade's blends. I still have to fight with some things, but now i have to turn my sight to the meshez. Maybe few dosen of morphs are missing, but coz of time i will do missing things during animation of the face. Have to start with eyes area and brows. Dunno which oen will be the dominant side of the face. Maybe i have to switch sometimes between sides. Maybe mouth will be the starter of facial motions. Time to make some experiments :)

Have a nice day / night,

Mark

Tremoside
09-29-2007, 12:08 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1191024536_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1191024536_large.jpg)

Software: 3ds max

Uploader cutted few frames off. This is a repair.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=82516)

Tremoside
09-30-2007, 11:11 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1191193890_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1191193890_large.jpg)

Software: 3ds max

It's just a start on Tomo's facial animation. Still millions of things to tweak. No curve animations yet. Face is simply keyframed. Flex not applied, but will come after I'm done with the first round of tweaks.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=82591)

soapy
10-01-2007, 06:07 AM
Nice work Tremoside. The first set of models are really well done, too bad you ran out of time for that project, I know how it is. This new project looks like lots of fun though. I am looking forward to seeing how it goes and am curious to see what becomes of poor Mister Tomatoe. Cheers.

Versiden
10-01-2007, 03:15 PM
looking cool. I think it's a good start.

few suggestions on the first few frames...
on the initial jump when the tomatoe sees the knife for the first time, have him make a bigger anticipation before the jump, he should really squash down, then spring up. Have it stretch, and squash back down.

The frames after where it looks up at the knife, make the eyes more snappy. Try having him blink, hold it for 2 frames, then make the eyebrows come up, but still keep the eyes closed, then next frame, eyes open.. try it out.. it might help it.

m0artea
10-02-2007, 07:29 PM
looks promising. good luck with your new idea.

melkao
10-02-2007, 07:54 PM
that character looks very nice...and good animation.....it will be some backgorund detalis?

sgabe
10-03-2007, 12:47 PM
Hey Bro! :) You were right about the new concept, this is a better choice than the first one. :thumbsup: You realized it just in time. Tomo is a very funny character, and so much better in animation! :D Keep it rock, dude! :buttrock:

BloodTaster
10-08-2007, 03:44 AM
Hey Mark!

Amazing work you have here!! The first models are great, and the new concept is really funny.
Nice see you again mate!! keep it up!

Nennad
10-08-2007, 09:51 AM
Hehe, I wonder if the tomato will finish cutted in half! Cool animation!

Take care about the moment when knife is striking near tomato... I think that he reacts little to slow...

gpepper
10-13-2007, 06:34 AM
Ahahah ! Very funny !
Some animations look a bit too slow in my opinion but I think you will fix them soon.

Tremoside
10-18-2007, 10:07 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1192745263_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1192745263_large.jpg)

It's a higher res than actual frame's, but it's directly cutted from the animation. Each of my three monitors show different colors :) hard to see.. how is it with the red SSS, but it's an average, hope fine.

Tremoside
10-18-2007, 10:16 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1192745723_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1192745723_large.jpg)

After Tomo jumps out, he's comin back with some "weaponry" against the blade. It's a flame cutter. As usual from tomatoes. I think...:) It's a quick shot from the anim.

DaddyMack
10-18-2007, 10:16 PM
:applause: the cutting board mess looks great! and the overall presentation is classic... more more

DaddyMack
10-18-2007, 10:17 PM
ROTFL at the second shot too! Revenge of the killer tomatoes

dubbilan
10-18-2007, 11:18 PM
Looking really good!
Love that blow torch and the mess on the table...

melkao
10-19-2007, 03:03 AM
nice shading!...i like a lot that chrome texture and that on the floor(dead tomo)...and the illumination is just perfect...you are rendering with wich renderer?:scream:

Gunilla
10-19-2007, 06:46 AM
Haha! This looks great! Nice textures and the scenes are really funny. The Tomato parts in the grinder makes me "ouch!"
Glad to see your progress with this - now run for the final steps :thumbsup:

authentic
10-19-2007, 07:32 AM
That render are exellent. maybe a little too much grain on the characters but I suppose you can't increase render time too much.

Wayne jermaine
10-19-2007, 01:17 PM
good work man..keep it coming, just sad I can't say that for myself

Tremoside
10-21-2007, 12:19 PM
Hi,

DaddyMack
Yeah Rob! This challenge is for fun. You inspired me too to change the original theme in time. "Funny works are easier to do". Good to see your progress and am stunned to see your final stuff, Keep it up my friend! :buttrock:

dubbilan
Thanks mate! Glad you like it!

melkao
Thanks my friend! It's mental ray. No GI, just a tuned fast final gather on the scene A. Fake caustics generated by few spots attached to the knife. It will be visible on the animation. Torch of the Acetylene /Oxygene flame cutter made with atmospheric apparatus stuff. Torch core is animated via noise modifier. Mental ray volume shader (lume) i son the pointed omni. That generates the shadows. Also fill/key lights kept for the dark scene too. For faking some GI effect there's a below light with Inverse set.

Gunilla
Oh Gunnie you're sweet top keep an eye here always! Thank you so much Without You and all the other Friends this challenge could be much harder. Thanks for the support!!
What's up with you girl? I miss your updates? Busy with commercial stuffs? Have you tested CAT?

authentic
Thanks for the words. Render time is critical. It's hard to opriimize. My machine (the render machine) is a 4 years old one. One frame is about 8 to 18 mins. Sad but true. I have to count with that. Grainy? maybe it comes from the motion blur. That's quite low in quality, but it works well with the actual render size. The presented resolution above is higher, but settings are all the same. This is why it looks more grainy. BTW I like more blurred and noisy images in videos. Thanks for the comment!

Wayne jermaine
Am sorry you busy with those freelance works. It happen yometimes. Am also pressured very hard by my clients, and had to reject few works. Hope you can finde some time in last week to pick up the line and create at least a nice final image. Go for IT!!! Keeep it up mate!
:buttrock: For the rocker side of 3D community :)

So, back to push it forward!!!
See you soon :)

Tremo

Tremoside
10-21-2007, 07:48 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1192996104_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1192996104_large.jpg)

Software: 3ds max,mental ray

Floating noises and some atmospheric stuff, just to get the mood.

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=83561)

Tremoside
10-23-2007, 05:49 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193161794_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193161794_large.jpg)

Software: 3ds max

Tomo with Acetylene pack. Time of revenge...

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=83717)

gpepper
10-25-2007, 07:55 AM
Excellent stuff again Mark !
Great job in render, the flame stuff is amazing and great job with animation !

melkao
10-25-2007, 06:00 PM
the flame looks great....how you did it?:scream:

DaddyMack
10-25-2007, 07:36 PM
I can tell you're having great fun over here tremo, I look forward to the revenge

Tremoside
10-26-2007, 11:57 AM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193399862_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193399862_large.jpg)

Still have to render some things. Machines are suffering, but sweet smell of render :)

Till that finished, I started blocking out the post effects and mainly the audio. These free sound fx are bit noisy sometimes, (so have to cleanup them) also limited for common things, so have to record few stuffs by myself and filter them too. Am working in stereo, but my left ear is almost deaf (have no eardrum) so it's really a fun with stereo settings LOL.

Best wishez to everyone in the rush!

Have a nice day/night :)

Tremoside
10-26-2007, 12:07 PM
gpepper
Thank you so much! I have to learn a camera tracking software man! Do you have some advices with that? Your solution over there impresses me so much! :bowdown:

melkao
:) thx! Flame is atmospheric apparatus gizmo, hemisphere, two pieces with different seeds and sizes. Flame core is a noise animated cone. the valve of the pistol is self illuminated, and a light attached with pistol. Mental ray beam shader is animated via floating noise and flame effects phase animated via common keys.

DaddyMack
Yup, my friend! That's what am waiting for too. Hope the "pre" post work help when all the renders will be done. 'am waiting for your final too :beer: :buttrock: That will be a fun of the week for sure :bounce:

gpepper
10-26-2007, 12:24 PM
gpepper
Thank you so much! I have to learn a camera tracking software man! Do you have some advices with that? Your solution over there impresses me so much! :bowdown:

I use to know many tracking software but I use Icarus for the contest. It is free and it works nice.
You can find some tutorials and the exe of Icarus HERE (http://www.peerlessproductions.com/tuts/pages/Icarus.html)
Thanks for your words on my thread ! ;)

Trickz
10-26-2007, 01:25 PM
wow looking great :) Love the look, you work fast. What software you using there for the post?

authentic
10-26-2007, 01:30 PM
Very promising. I'm impatient to see it finished.

Gunilla
10-26-2007, 01:46 PM
Oh yes - that's looking mighty fine :)

The flame looks great - funny! I'm twiddling with MR beam shader right now.

What's up with you girl? I miss your updates? Busy with commercial stuffs? Have you tested CAT?

Well, there will be no more updates on this from me - the little time I have I prefer spending hanging around cheering instead. I look forward to upcoming times with lots of time to test CAT and finish this of, but right now I'm busy with my commercial stuff and having great fun with it too. Hope to post it here later when finished.

Now, best of luck for that final renderings - that audio stack looks quite impressive!

overcontrast
10-26-2007, 06:52 PM
this is the most tense, exciting, antious and scarry time of the challange... you look real busy man... i love this concept and how its turning out... all the best...!! I'll be wating for your final animation!:thumbsup::bounce:

phlorins
10-27-2007, 08:49 AM
great job
i hope you will finish your work soon
i'm waiting for the final render

sgabe
10-27-2007, 08:54 AM
Now take the last steps, man!!! :buttrock:

Tremoside
10-27-2007, 04:42 PM
Made some mistakes with the FLV, please use the other post's link. Sorry.

Tremoside
10-27-2007, 05:09 PM
http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193504990_medium.jpg (http://assets.cgsociety.org/challenge/entries/18/13727/13727_1193504990_large.jpg)

Software: 3ds max,mental ray,Photoshop

Software: 3ds max,mental ray,Photoshop

Title: Tomo&Blade

Theme: Revenge of a scared Tomato.

Info:

Why a Tomato character?
Tomato is well known food by most of the world. I wanted to create something what's easy to identify at the first sight. Huge eyes and mouth. All for the expression. I wanted to create something (someone) cute who can surprise us with a strange reaction. I targeted the combination of a cute and harmness figure and a real fighter if circumstances require that.

Why a gas apparatus?
I was a gas welder for two years. I always liked to work with fire. Also worked a year as a fire extinguisher mechanic. Life before 3D :) I thought it's strange enough for a Tomato.

Animation:
I tried Softimage's CAT plugin for max. Great demo! I know just a few plugins for character animation for max, but it will be my favorit, for sure.

Render details:
It was a one machine render. Motion blur on both animations. GI on the first session. Average render time was around 11min / frame (8 to 18 mins). Finally around a thousand frames were rendered and some repairs. The overall was about a week night and day at 480x320 resolution.

Audio:
Internet's free resources helped me out. I made lots of sfx by myself. Editions and mixes are my work. It was around four days overall to do.

Ok, right now am dead tired, have to say a big THANKS for the comments, some of you are listed in credits page, guys your support helped me through the 4 months.

Thanks for the Challenge for CGSOCIETY and the possibility to learn again from the great artists of this community!

Have a nice day / night,

Mark E. Seljan (Tremoside)

Play Video >> (http://features.cgsociety.org/challenge/strange_behavior/player.php?entry_id=84026)

Tremoside
10-27-2007, 05:19 PM
First submission failed, please use the link on the second submission of the final set!

sgabe
10-27-2007, 06:14 PM
You rock, Dude! :applause: This is awesome!:bowdown:

speter2
10-27-2007, 06:56 PM
Hi Bro!

It is done! Congratulation for the final! :bounce: I think you learned much in this challenge again. You are getting better and better everytime. :thumbsup:

melkao
10-27-2007, 08:26 PM
Cool animation...and i saw my nick on the credits.....thanks to keep me in mind....your final work is just amazing.....i wish you the best and good luck my friend...see you in second place(frist place is mine:beer:)...and i add your animation to my collection.:wavey:

overcontrast
10-27-2007, 08:26 PM
congratulations on a great finish bro! i really liked ur animation , it was quite funny. Love how Tomo fights back!!... great job done... All the best mate:thumbsup:

r1-381
10-27-2007, 09:41 PM
pretty darn cool. that shader/material work on that knife is excellent!

gpepper
10-27-2007, 09:59 PM
Cool ! finished for U my friend ! Now I have to run to finish in time !

DaddyMack
10-27-2007, 10:31 PM
Hahaaahh!!! Well done T! my kids and I just had a great laugh at this mate:D :buttrock:

Don't forget a final still;)

Nennad
10-28-2007, 03:36 AM
Hey Tremo... I like very much the atmospher of your movie, and freshness of your story! Enjoyed your work! Best luck!

authentic
10-28-2007, 09:37 AM
Congrats for finsihing tremoside. I love your integration.

phlorins
10-28-2007, 09:43 AM
beautiful work congratilation

infoarq
10-28-2007, 08:15 PM
after to see your fantastic work, now I am going to have super great salad of tomatoes in your honor...
Congratulations.... your textures and little details are fantastic...

PD: Now i take the salad and press F9 to continue rendering....

Gunilla
10-29-2007, 09:24 AM
Bravo Mark! :applause:
Great finish and with some days to spare too!
This turned out really well, amazing work for such short time. Unlike Tomas I will think twice before eating tomatoes again :D

It was a treat following your work once more :love:

... and thanks for naming me in the credits

handlebar
10-29-2007, 05:01 PM
Fantastic finish Mark, a realy juicy thread to follow, best of luck.

ania
10-29-2007, 07:53 PM
congrats, it got very good

dubbilan
10-30-2007, 02:17 PM
Awesome mate!
Rocking sound when he comes back with the torch!
And his big-eyed expressions are very nice :)

pierzak
11-01-2007, 10:51 AM
well done. I am glad that you have added sound effects to it :)

fruela
11-15-2007, 06:34 PM
Nice shaders. Realistic render.

JurajMolcak
11-16-2007, 08:32 AM
Tremo you legend! Cool renders. Tomatos are classic but yours is their fresh blood! Good job. Good luck!

tnads
11-16-2007, 04:58 PM
Awesome mate!
beautiful work congratulation


Gratulálok, nagyon szépen összeraktad, jó kis short lett!
Sok sikert!

Tibor

Tremoside
11-20-2007, 04:22 PM
Hi,

sgabe,speter
Thank you bros! It was a great opportunity to learn again from , the pros. yup! am glad to know U're here anytime.

melkao
That's a honor. Thanks! It was a great challange together again :thumbsup:

overcontrast
thank you! Your final is awesome! Just congrats! U're my "secret" tip for one of the first places. Hope, am right...you did a wonderful job!

r1-381
Thx! Mental ray made a nice job. But am not really satisfied :)

gpepper
hmmm. what can i say? piou-piou... :) you rock :buttrock:

DaddyMack
It was a huge task for us my friend! Hope next time we will meet again @ this battlefield :)
bests to you and your family, greetings for the kids, they should be proud of their dad!

npantic
Thanks! I also enjoyed your stuff, this challenge is about this. Hope seeya next time too!

authentic
thx! I liked your characters! So original! Congratulations!

phlorins
Your work is promisng! Full of thoughts! Like the way you depict your ideas! and you accademic style is a treasure!

infoarq
For your health! But be careful... you know :)

Gunilla
Gunnie you're a great person! I 'm just waitnig for the day when i can meet personally with you :) hope it will come. Till that am waiting for the next challenge :) Thanks for the comments and supporting words, you're great great great! God bless you!

handlebar
Your work was great! Best luck you too!

ania
Thank you so much! Best luck! I think your work is very important for the Blender community! Go forward! :thumbsup:

dubbilan
Yup! Am happy you say that! It was animportant issue to make the strike back strong!! Both in animation and in music! THX!

pierzak
Me too! Sound is very important! I know, my half ear is deaf. Not the best here, but i really enjoyed working on this audio! It was a geat experiment!

fruela
Thanks for stopping by! my girlfriend is learning MD right know, I was talking about your project with those skeletons. Nice work mate! Am also a fan of anatomy, but I've learned only two years and from other aspects than you MDs. My Professor was Andras Szunyoghy
his illustrations here (http://www.bestwebbuys.com/Andras_Szunyoghy-mcid_10390452.html?isrc=b-authorsearch) hope see these kind of works from you in the future! My pervious project was dedicated for anatomy check my signature link for The Journey Begins high-res image! Best luck!

Oweron
Yup I remember lotsa killer Tomatoes T-shirts from my childhood :) Your stuff grabbed losta of the Middle-European mood! Great my friend!

tnads
Nagyon örülök, hogy ilyen klasszul be tudtad fejezni! Ez nagyon jó! Rengetegen pályáztak már ebben a challengben Magyarok, de jó ideje te vagy az első, aki igazán felvette a kesztyűt! Drukkolok neked!

Have a nice day/ night,

Tremo

Intervain
11-20-2007, 04:40 PM
the ending made me laugh like crazy! haha so unexpected :)

medunecer
11-20-2007, 05:51 PM
This is great! Congrats for finishing it and Good luck!

AIR
11-21-2007, 09:45 PM
Hi Mark, CONGRATULATIONS!!!
If I saw you earlier Id surely post something on your thread, cos you done awsome job man.

Holding thumbs for you, cos the animation and everything looks so nice.......:thumbsup:

mmoir
11-29-2007, 02:22 AM
Tremoside,

Very nice job, the ending made me laugh. Tomatoes are not to be messed with. Excellent job on this and good luck.

infoarq
12-26-2007, 02:56 PM
Tthanks for share you imagination and works...

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