prashanthb
07-25-2007, 10:40 AM
hello
i have been trying to apply shaders based on particles RGBpp value to the instanced geometry. I am doing this by creating a cube and then duplicating the cube and placing the cube at the exact position of the particle.i was successful to assign different shaders to indivudial duplicated cubes, now the problem is that if the particle dies i am not able to delete the geometry. can any one give me suggesions on how this can be done.
thanks
regards
prashanth
i have been trying to apply shaders based on particles RGBpp value to the instanced geometry. I am doing this by creating a cube and then duplicating the cube and placing the cube at the exact position of the particle.i was successful to assign different shaders to indivudial duplicated cubes, now the problem is that if the particle dies i am not able to delete the geometry. can any one give me suggesions on how this can be done.
thanks
regards
prashanth
