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baran
07-25-2007, 03:26 AM
Hi,

my model consists around 40 patches. When I apply fur, its spread is totally different. In some areas its too dense 'cos then number of curve points very close. But I want a uniform fur for the whole patch.

any suggesstions????

regards,
-Baran.

particlefx
07-25-2007, 12:01 PM
Hi,,
here is a small suggestion...
u can try painting baldness map..

FloydBishop
07-28-2007, 08:57 PM
I have seen this before. Here is your solution:

Guys, guess what: I got fur! Finally, without any bald spots, nice and dense! So happy ;)
The solution for this was that Maya automatically generates a so called "EqualityMap" which ensures that the fur is equally placed over the whole model. Unfortunately this seems very buggy, so that in dense uv places it causes some problems. Solution: Get rid of this dumb map by just disabeling it in the DefaultFurGlobals.
Thanks a lot for your help though.

From this thread. (http://forums.cgsociety.org/showthread.php?f=7&t=444833&highlight=%22fur%22+%22map%22)

baran
07-30-2007, 04:38 AM
Thanx Bishop... The link is very usefull. I'll try this.

regards,
-Gurubaran.

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