Michael-Williamson
07-24-2007, 08:55 PM
I'm looking at adding Blender to my pipeline and have lots of assets that I've created externally that I'm importing to test things out and learn Blender better.
I have some OBJs from another modelling package which constitute a BASE MESH and a bunch of MORPH TARGETS. How do I convert the seperate meshes to be shape keys?
Is there a way to export shape keys as individual meshes (preferably OBJ) whilst maintaining the point order? (to get stuff out of blender and workable with external apps?
I noticed a button when importing OBJ labelled Morph or something, but couldn't figure out what to do with it.... (my tests didn't work)
I can export the assets in different formats if there's a better way (these started as Lightwave endomorphs)....
Cheers
Mike
I have some OBJs from another modelling package which constitute a BASE MESH and a bunch of MORPH TARGETS. How do I convert the seperate meshes to be shape keys?
Is there a way to export shape keys as individual meshes (preferably OBJ) whilst maintaining the point order? (to get stuff out of blender and workable with external apps?
I noticed a button when importing OBJ labelled Morph or something, but couldn't figure out what to do with it.... (my tests didn't work)
I can export the assets in different formats if there's a better way (these started as Lightwave endomorphs)....
Cheers
Mike
