View Full Version : How to get Reflections from tube in MR?

Big Piece of Chunk
07-24-2007, 03:34 PM
I just wonder if its possible to get reflections from a tube particle sysstem to cast reflections on a floor when rendering with mental ray. (i checked the boxes in render stats)

AND Do people use the s/w shaders when working with particles or do they renderit out with the hardware renderer and then composit it later. hmm? seems like a long way around the lake!

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07-24-2007, 03:34 PM
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