zoo-prod
07-24-2007, 06:49 AM
Hi there,
I'm emmiting some particles from a surface (a skinned polygon). I use an instancer (a polygon object).
My particles need to stay on the surface (It's ok for that) and keep their orientation regarding the surface (as it was parented) But They always keep their initial orient...
I tryed to use the closestPointOnMesh node to keep the normal of the nearest point but it doesn't work...
Anybody have an idea ?
I'm emmiting some particles from a surface (a skinned polygon). I use an instancer (a polygon object).
My particles need to stay on the surface (It's ok for that) and keep their orientation regarding the surface (as it was parented) But They always keep their initial orient...
I tryed to use the closestPointOnMesh node to keep the normal of the nearest point but it doesn't work...
Anybody have an idea ?
