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zoo-prod
07-24-2007, 06:49 AM
Hi there,

I'm emmiting some particles from a surface (a skinned polygon). I use an instancer (a polygon object).
My particles need to stay on the surface (It's ok for that) and keep their orientation regarding the surface (as it was parented) But They always keep their initial orient...

I tryed to use the closestPointOnMesh node to keep the normal of the nearest point but it doesn't work...

Anybody have an idea ?

Als
07-25-2007, 12:16 AM
Use object as goal.
Then check "new" options for goals, which can have normals etc.
Also search thread on closest point on mesh, there was discussion about this earlier...


Als

prashanthb
07-25-2007, 10:47 AM
hi,

if u want to change the oriantation of the instanced geometry to the direction in which it goes u have to change the AimPosition option in the instancer to worldVelocity :)

zoo-prod
07-31-2007, 11:13 PM
thanks prashanthb, that's exactly what I did. :)
it is working now

prashanthb
08-01-2007, 08:58 AM
thats great, :) would love to see where you have used it

cheers

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