mta3d
03-26-2003, 10:28 AM
Hello, when poly modelling i always try to stick to 4 sided polygons. However I see that in a lot of quality models, there are areas with triangle polys.. my vague question is, is there a way to know when it should be quad or tri?
There must be a reason for some tri's - just to get finer details in areas?
i realise this question is hard to answer so if there's no replies i understand :thumbsup:
There must be a reason for some tri's - just to get finer details in areas?
i realise this question is hard to answer so if there's no replies i understand :thumbsup:
