View Full Version : evening at cantor art center, Jitendra Solanki (3D)
jitendra 07-23-2007, 12:55 PM http://features.cgsociety.org/gallerycrits/254403/254403_1185195334_medium.jpg (http://features.cgsociety.org/gallerycrits/254403/254403_1185195334_large.jpg)
Title: evening at cantor art center
Name: Jitendra Solanki
Country: India
Software: 3ds max, mental ray
I try to make a replica of cantor art center at Stanford university. Modeled in max 9 and rendered with mental ray. I welcome ur critics and suggestions.
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Oogst
07-23-2007, 01:09 PM
Beautiful colours!
Gaudy
07-23-2007, 03:56 PM
Like the lighting and mood of teh scene.
Crits: the marble on the floor los to 3D takes awy teh photo realistic impresion.
nice Work overal
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_david
07-23-2007, 07:26 PM
nice. some crits:
-id like to see a harder shadow, lower (or none) shadow angle, just to my likeness...
-some materials (the just shaded ones, the textured are quite nice) might need some dirt
in the corners. the railing is very clean and the white "window" material too, as well as the marble (mentioned above) and the entrance area. just paint some dirty corners, edges and nooks in there - or texture them.
-please render an occlusion pass and use it, the basic lighting work is done well, but the self occluding lighting is missing.
-and finally bended (normal maps... large soft bumps... anything) might gove the glass a not absolute mathematical correct reflection. look too exact. double reflection and more subtle...??? i dunno...
-the perspective is chosen well, but isnt there a way in max that you can straighten the vertical lines (heavy lens distortion in the background! - and its not correct... any way.. thats these cg cameras.. spherical distiorion?? what is that?).
i hope these things may help. keep it up!!:thumbsup:
modeling is done well. is it
jitendra
07-24-2007, 09:38 AM
Thanks to all for ur critics and suggestions.
There are lot of space for improvments in it like dirts in some corners. I will apply an ambient occlusion pass over it to increase the depth of scene. The distortion is due to camera. I don't know how can i remove it, any suggestion.
milannnnnnnn
07-26-2007, 12:35 AM
i like it
nice modeling,style
bravo.:thumbsup:
jileshpatel
08-16-2007, 02:58 AM
another nice shot, good work!
_david
09-06-2007, 08:26 PM
for getting rid of camera distortion aim the camera straight along the x and z axis. Means: no looking up, no looking down, just straight. Then use the camera offset, or something similar. Often called film offset, film translate or anything like it. In 3d max I finally achieved the film offest by applying a skew modifier to the camera.
hope that helps,
cheers
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