mihao
03-26-2003, 05:07 AM
Hi,
I have two rendering questions:
(1) from the document, I read that the "Release UVs" command is used to release the overlapping of UVs, but when I tried it, it not so workable. Sometimes, no matter how many times I use the command on some part of UVs, they are always overlapped. Anybody has the experience on that?
(2)Another question comes when I try to create the texture based on some UVs mesh picture. By now, I just screen-cap the texture view, then paste the clipboard to Photoshop, and then draw texture on that background. My question is, facing that whole piece of UVs, I can't make sure what part of the mesh belongs to what part of the object, so I always made mistake that paint some texture on the wrong place. So is there any way for me to create flag on the texture view picture which can let me distinguish particular part of the object? for instance, if I render a human face, can I change the UVs' color of the eyebrow, then I can draw the brow easilier later.
:wavey: :wavey:
Thanks.
I have two rendering questions:
(1) from the document, I read that the "Release UVs" command is used to release the overlapping of UVs, but when I tried it, it not so workable. Sometimes, no matter how many times I use the command on some part of UVs, they are always overlapped. Anybody has the experience on that?
(2)Another question comes when I try to create the texture based on some UVs mesh picture. By now, I just screen-cap the texture view, then paste the clipboard to Photoshop, and then draw texture on that background. My question is, facing that whole piece of UVs, I can't make sure what part of the mesh belongs to what part of the object, so I always made mistake that paint some texture on the wrong place. So is there any way for me to create flag on the texture view picture which can let me distinguish particular part of the object? for instance, if I render a human face, can I change the UVs' color of the eyebrow, then I can draw the brow easilier later.
:wavey: :wavey:
Thanks.
