View Full Version : Please Read!!! Please Do Not Texture Your Models From This Month
lildragon 04-06-2002, 10:52 PM Hi guys, we're planning on doing a texturing, lighting and rendering challenge for this months challenge, please refrain from texturing your creations for the time being, we would like you to use those as your base. See there was a reason not to texture them this month ;)
cheers
any questions do ask
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LucentDreams
04-07-2002, 05:08 AM
What if we didn't partake in March but are intending to partake this month? I don't have a God Model off hand and I don't think I have teh time to model light and texture and still be ble to compete with the competition out there.
rendermonkey23
04-07-2002, 06:17 AM
I think it would be best if everybody had the SAME models to texture... maybe we could get a couple donation models. Then we all could choose from those. Or maybe even one model so we all end up having similar images except whatever style you put into it.
Also, ahhhhh screw it :D
lildragon
04-07-2002, 07:13 AM
We knew this would come up and believe you me, we thought about the newcomers, we will have some donated models for the newcomers to texture/light/render. Reason why we don't want to have everyone doing the same models, because it will get boring really fast :)
so no fear we have our thinking caps on..
cheers
LucentDreams
04-07-2002, 08:24 AM
I am glad to hear you'll have some models, I can't wait for this one. I do have to say that renderman has a good idea thought I understand what your are saying. If you have a coice of say five models or any group of thos five (allowing people to do more thanone if they have the time or desire but keep the consistent in a scene together.) The real challenge in that is to make sure it isn't boring. It makes people think about what they can do that will be different from everyone else.
I mean how many ways can you texture a model of a gragoyle??? Well too many people would automatically go with reck textures of some sort. Thats fine and I am sure we'd see many different rock textures and styles from photo to painted but then someone would go "Idon't want to do the same sorta idea I want to be real different. Why not make the gargoyle made of patchwork?
The limit is what makes people find ways around it. Like the artist who idoesn''t have a hair plugin can still do awsome hair they just have to find a way around that challenge. Isn't that part of the point of these chalenges???
I say five differnet models for eveyone would be a great way to go.:D
ycf98
04-07-2002, 08:26 AM
hey lildragon why not donate that model on ur icon ? :wip: :wip: :wip: :wip: i would love to texture that ! :wip: :wip: :wip:
ycf98
04-07-2002, 08:37 AM
hey wut bout a "modelling",rendering,texturing and lighting challenge ? that would be MUCH better i think :):annoyed: :annoyed: :annoyed:
aaronstg
04-07-2002, 08:40 AM
Umm....I think we're forgetting a massive, important point here.
What about 2D entries?
Are we simply eliminated from the challenge? I have no model to texture, and no way to do any lighting/rendering. As a concept artist I entered the previous challenges as designs, which shouldn't exclude me from the 3D models/designs that were submitted.
I don't represent all the other 2D artists on the forum, but I feel that we shouldn't be overlooked this month. Anyhow, just my opinion. I hope that my point is heard.
-aaron
ycf98
04-07-2002, 08:42 AM
u could always texture with ur umm ah color pencils and render it on umm ah drawing boards :P
LucentDreams
04-07-2002, 09:09 AM
I thik the idea would be that for 2d illustrators (or this is how I would treat it if I was doing an illustration rather than texturing and modeling.) Is that you would paint the scene. When you paint a character in a scene they you have to do the textures and details, render a styyle of lighting in the scene with tine and shadows and such right. tRendering a drawing is the same idea as rendering a 3D image except that in 3D we set the parameters ahead of time and the computers does the actual rendering right?
rendermonkey23
04-07-2002, 09:25 AM
aaron: No way bud.... your in. Just fully render it like Kaiskai said. It's the same basic idea. OR..... what about painting on top of a pre-rendered image of one of the same models we all get photoshop style, or do you only work with sticks :)
That is all.........RM23
LucentDreams
04-07-2002, 09:52 AM
Thats actualy an excellent idea too, geez your a bloody genious:eek:
Yeah if you provide x number of models and a render or two of each model with no texture or lighting then they can paint over it in painter or PS or whatever. If your using pencils I could see that being andissue still but someone should be able to figure out a solution for that.
cerreto
04-07-2002, 11:42 AM
I think the best solution for 2d is to make it a category of its own like enviroments and vehicles ! At least for this chalenge until a better solution is reached :)
lildragon
04-07-2002, 12:05 PM
Aaron no worries bud we will never leave out 2D artists, we just have to find a way to workaround the limitations, I believe 2D artists will always have a handicap in these challenges to compensate for the 3D counterparts..... Hey here's an idea why don't you donate some concept art ;) you DO have plenty of un colored art heheh
cheers
aaronstg
04-07-2002, 05:11 PM
Heh, good idea, lildragon. :)
I might as well use this as an opportunity to sell myself. If anyone wants any concepts and/or model sheets to work from for some 3D models, just ask me. I'll respond to any e-mails or instant messages, so don't be afraid to ask. :D
Thanks guys.
-aaron
TedTerranova
04-07-2002, 09:23 PM
I like the point that ycf98 makes. I would like the challenges to simply be image competitions. Where we are asked to create an image. This way if you just model fine. If you model and texture, that is probably better but maybe not. And if you do a 2D paiting, that could easily be better than a 3D scene.
I understand why the challenges are so specific to modeling, etc. The problem with this is it limits the artists in what they can use. Almost like telling a painter to only use a fan brush, but nothing else. It also forces the artist to sometimes do things in a way that isn't the most efficient. I saw one artist actually model each individual feather on a model with variation etc. This is an amazing display of skill, but it probablu would have been more effective to use planes with a great texture, opacity, specularity, and bump map.
To me, it is all about thumbnailing a good composition, creating the model assets, texturing them, lighting and environment and hoping you end up with a beautiful image. Level Of Detail is affected by the composition. How close is the object. Can I fake detail with textures. Do I need to make a low detail model because there are a lot of long shots. Will the object be seen or will it be in shadow. All these things are interdependant. And they are skills that are needed to work effectively in the 3D field. I am concerned that some newcomers to 3D might think that to make an animated short they just start making a cool creature and the rest will fall into place. I'd be in favor of a more holistic approach, but either way these challenges have gotten me more excited about 3D than I've been in a while, and for that I thank the organizers ;)
ycf98
04-07-2002, 10:06 PM
yeah man i'm with ya all da way novacaine :wip: just set a theme n lets just make an image with everything ! instead of just modelling or just texturing or just lighting lets throw in the works ! as for 2d artists just paint a full painting that would be much bettah ! and also to ease things up we could limit the max artists per team to just 3 . whaddaya say guys ? lets hear some more opinions !:wip:
lildragon
04-08-2002, 01:42 AM
that's not the way it works guys, we've been over this already ;)
cheers
LucentDreams
04-08-2002, 01:56 AM
yeah i understand the point of these is to have some limitations, doing things less efficient can often lead to more inventive or creative ways. in art efficiency isn't always important. I still say let the 3D artists texture and light one of five models and the 2D artsists can paint one of five images or sommething but its up to lildragon.
Uuuhm, I was too lazy to submit my model to this month's deadline (it sucked :D ), so, is it still OK if I use that model for next months challenge? :P
Cheers!
can i model a new demon or god and texture it after
yeah~! i agree to the point that we really should create an image with everything according to the theme. i thought this was the purpose of this challenge in the 1st place. somehow, i find it quite limited for me in this challenge when i was told that i can't use textures for this challenge. and ycf98 told me at my home the other day that i can't even pose my character.
haha..... is this a joke or something?
lildragon
04-08-2002, 04:03 PM
Guys it's simple really, if you had a model from last month's challenge, you'll use those, if you don't we'll supply both 3D and 2D art for you to texture, badda bing badda boom, simple right?
log: yes
Gabe: if you feel so inclined to yes
kfc: no it wasn't, the purpose of the challenges where to focus on one particular part of CG, as for textures I'm not even going there again, people please pay attention to the threads, this have been discussed to many times. And ycf98 misinformed you bigtime on the posing..
cheers
ycf98
04-08-2002, 04:16 PM
oh my apologiez kfc i must've misread it somewhere.........:wip: :wip: :wip: :wip:
YCF98~!
u bloody....
well.... anyway, luckily i didn't listen to him in the last day. everyone seems to pose their model in their thread. so i've just followed.
as for next month challenge, we are going to texture our own models? do u mean the old one? that's cool. now i've got a new reason to start texturing my models.
now, when should i start? i've got to wait for others ppl right?
LucentDreams
04-08-2002, 05:59 PM
back on topis quik questions, what format will hte models provided for those that need one be in?? Can I pose them? can I alter them???
The last one especially could be a concern as they are someone elses model but seeing as how we are allowed to texture it I don't see why we can't tweek it.
lildragon
04-08-2002, 06:02 PM
kfc: yes of course :) you do have to wait until we give the go.
Kaiskai: I don't see posing as a problem, but I wouldn't alter someone's model if I were you :) peeps can be a bit touchy on that, all you're doing is texturing/lighting/rendering their models... also we'll try to make the models accesible to as many formats as possible
cheers
ycf98
04-08-2002, 07:42 PM
so we're still allowed to make our own models right ?
:wip: :wip:
ycf98
04-08-2002, 07:44 PM
hey kfc dont get angry lar ... i'm just an amateur :rolleyes:
LucentDreams
04-08-2002, 09:07 PM
sounds good to me, starting date is the 25th??? I'll see If I can pop out model myself and if not I will take what I can get. Maybe if someone wants me to texture and light theres????
Sweet William
04-09-2002, 01:26 AM
I find it difficult to believe that the judging for this upcoming contest won't be biased. It is undeniable that it will be difficult to judge several models of wildly different quality solely on the textures that are applied to them-- the models will no doubt have an impact on the final image.
I believe that set of just a few models to choose from is the way to go with this contest.
But that said, I'm extremely unexcited about this contest--as a participant or spectator. Like Novocaine said, the challenges should be about the entire image, not just one aspect of the process.
Apparently there was a discussion that I missed about how the Challenges are run. But that doesn't mean the rules can't be changed, or at least discussed again.
As a final note, does anyone know of any other websites that host monthly challenges? I was all geared up to enter this one, but now, because of the topic, I doubt that I will.
cerreto
04-09-2002, 02:19 AM
Rough ! lol;)
I think a lot of people come in late on these challenges and don't read the post ! If so you would find out the reason we do the challenges the way we do is to have a focused session working on or developing one specific skill at a time ! modeling /texturing etc granted a lot of people here have a strong grasp on each and have no need to challenge themselves to get better or focus on that aspect though I don't think anyone should ever stop trying ! by focusing it on on subject a month we are hoping you can do a good job within the time and get good feedback crits and still help others thats the idea a great example of this was M tv s add s in the 80 s where you had to use the mtv logo but make it appealing
Once all the themes have been done we plan on having a total image challenge as well but up to this point we will try to focus on one issue at a time
We mods have gotten a few e mails about the texturing saying that texturing is a part of modeling ! That you should know when to use a texture instead of a detail or to highlight parts of the model etc . I agree 100 percent so is lighting and camera angle and pose and expression because you can make wrinkles with d map or bump map dosent mean you shouldn't know how to model them I f you had too ! A game modeler will have lil reason to model those lil lines below the eye s but go to movies and maybe you will This is our point learn how to do as much as you can then decide when it is smart to use it
As for the texturing challenge we are still trying to decide how to best do this for all of you the original idea was to take 5-6 models and have everyone do them but then we were sure we would get allot of people complaining about it so we thought letting people texture past models would be ok I do belive that this can be an extremely good event don't be fooled there are some amazing texture artist out there and it can be interesting seeing how different the same characters / models can look
As for the challenge being about the whole image it will come to that and personably id like to see everyone done that way but not for the challenge there are alot of different skill levels here and its really a way to let a new guy be in a challenge with a pro learn some stuff without giving up ! some people here have no trouble doing a whole image in a month texture light t modle etc while others do this is a way to let everyone better there skill on one part of there skills at a time and allow a person like me to model a character along side of matt clark wiro pascal etc and be able to see how they are doing it what they tackle in what ways etc and apply that to my own instead of rushing to try and get a great texture great model in a great scene with lighting in the lil free time I have I think that would make this more a rat race then a learning experience its hard to find time to comment and crit others work now and were only doing texturless characters imagine a whole scene
As far as other sites go there are alot of chlenges i think you could do that focus on the final image and i think from the sound of it youd like them try 3dluvr or cgchat a few others would like to see what you guys can do given the confinments here but obviously if you dont feel like you need work on texturing skill no one is going to make you feel difrently there are more than enogh texturing skills
some amazing texture work www.taron .de http://www.3dluvr.com/plecxus/
cerreto
04-09-2002, 02:21 AM
punctuation and spelling challenge is next month i have alot to learn! sorry very tired
Joel Hooks
04-09-2002, 02:38 AM
Originally posted by cerreto
some people here have no trouble doing a whole image in a month texture light t modle etc while others do this is a way to let everyone better there skill on one part of there skills at a time and allow a person like me to model a character along side of matt clark wiro pascal etc and be able to see how they are doing it what they tackle in what ways etc and apply that to my own instead of rushing to try and get a great texture great model in a great scene with lighting in the lil free time I have I think that would make this more a rat race then a learning experience its hard to find time to comment and crit others work now and were only doing texturless characters imagine a whole scene
Well, that's all fine and good, and it is obviously not open for discussion (everytime it is brought up the mods all post "ugg, not again" messages), but the entire concept of a contest where the winner will win a new riders book is ridiculous. Especially when the fact that there is a miniscule prize causes unneeded (or wanted) rules and limitation on the challenges. The winner will inevitably be a worldclass 3d artist that would use the book as a doorstop. It's the loser that needs this particular prize.
No, I don't have the time or energy to model, light, compose, ect an entire scene in a month. But last month we got to see great scenes built by great artists and, if nobody else noticed, the winner didn't use any textures still. people are fully capable of seeing past the textures and into the modeling. With the current restrictions we would have missed out on Howard Day's Incredible piece with effects, compositing, animation, the whole ball of wax.
There are a whole bunch of interesting pieces this month, but last months presentation was 10x cooler to look at. Nobody is really sharing technique or anything, and a month is a LOOOONG time for lighting/mapping....
cerreto
04-09-2002, 02:50 AM
Well part of the reason we are saying ughh is because alot of issues are and have been beaten to death and alot of the times people are compalining about thing they arent even reading right
it seems that 5 or 6 of the same people complain while eac time the chalnege gets bigger ! here is another example we have even said 6 times that you can texture light rig etc as much as you want in the thread but the final is THE only one that cant be ! As far as the voting and prizes goes this was not my idea and agree that we need to try and find a resolve i think it would be best to do 5 models all the same pic one and texture it but we are open for sugestions
as far as the time goes a month is a long time if you dont have 40 other things going on school sports life etc
As far as the prize goes thats lil d department remember we are trying ot give the best challleng we can for 2-300 people we do listen but most of whats bieng said so far is still in the minority and the challenge still seems to be producing excelent work and growing
if your in good luck
Joel Hooks
04-09-2002, 02:53 AM
Originally posted by cerreto
As far as the prize goes thats lil d department remember we are trying ot give the best challleng we can for 2-300 people we do listen but most of whats bieng said so far is still in the minority
Well, it's in the minority because usually these threads get locked when many people start replying ;0
I think you guys are doing a bangup job and i appreciate the effort greatly. I do however like the concept of a challenge 100x better than a contest.
cerreto
04-09-2002, 02:59 AM
I personaly have never locked a fourm however i belive only once has it been and it was do to the same few people reposting and beconming very negative i belive in hearing all everyone has to say
I agree with the challenge thing also but people wanted to have some kind of reard or feed back system im perfectly happy doing the chalenge and not entering a final pic i think it is cool that cg channel wanted to reward pep for good work personaly i think the person who should get the prize is the most improved and not the best that is what were trying to do and i think the prize would bbe more suited to newr users anyway good luck hope you enter anyway
puddlefish
04-09-2002, 03:13 AM
Here's my two cents.
First and foremost I think the challenges are great and they're one of the few things that have made me sit up and actually do some work, so thanks for that.
I think focusing on different skills every month is a good idea, but I do feel that the 2D artist is at a serious disadvantage. I think it might be a good idea to create a seperate challenge completely for 2D artists, keeping the same theme, but looking for different skills, and having a seperate vote.
For instance, when the challenge is to purely model, and not texture (or vice versa), it doesn't really lend itself to 2D, so why not keep the same theme (Gods & Demons) and open a new section of the challenge just for 2D, where the artists have to complete a painting or drawing in their own chosen style.
I'm not sure how much hassle this would be to initiate, but I do feel that it's the only way to give 2D artists a fair say. After all, CG doesn't always mean 3D.
I was planning on doing a 2D landscape for next month's challenge, but given the theme, it doesn't look like it'll fit. I have no interest in winning, and the availability of a prize isn't why I (or anyone else, I would venture) does these challenges, but I do feel at the moment like 2D artists aren't made feel as welcome as they should be. Nothing deliberate, I just think the way the themes are structured is a bit 3D biased. Also, I work much faster in 2D than 3D, and given the short amount of time for each challenge (in between everything else) it would mean I would enter alot more.
Anyone else agree?
cerreto
04-09-2002, 03:26 AM
Very good point puddle fish i agree and recomended having 2d be its own clasification like we did with enviroet and vehicle also most 2d artist are very fast
Im not sure what i can do but i will bring this up i am a strong supporter for 2d artist most of the better 3d ive done has come from strong 2d concepts i have even asked for a forum where 2d artist can do model sheets for 3d artist and discuss what works and what doesnt etc would personaly love to see this though its up to somone else to push for it not sure we would get enough 2 d artist to do it and keep the forum alive
Im sure we will soon work this out though hang in there cause we do listen !
And The Award For Annoying Question Goes To.... AJ_23!! :applause:
Right... If I have a model, that I have made, not for any of the challenges and I wish to texture/re-texture it... is that allowed? :confused:
I'm only saying because I have a number of models that I never bothered texturing or textured poorly and would love an excuse to give them a lick of paint...
feel free to hit me and say "NO!" ;)
Beroc-LOD
04-09-2002, 09:45 AM
OK... long time listener.... first time caller.....
I think contests are wonderful and all... but.... I am hoping to enter this one upcomming... but havent seen where to find a entry model... being as it was said that you were gonna supply this for me....
Also..... Being as the other guys already made (all be it fabulous) models.... wouldn't they have a tremendous headstart givin that you are taking a week off????
Personally though... I am a modeler for games... But... I do some pretty good skinning... Most of my stuff is limited to cars at the moment... so I am lookin for some stuff to do which will get me away from all that. That and soon to be out is a editor for Dungeon Siege... I am hoping to make some stuff that will look good in a portfolio, so I am particuarly interested in the feedback side of what this forum does. Thanks guys for havin such a cool thing on the web....:)
LucentDreams
04-09-2002, 11:51 AM
Originally posted by cerreto
Im not sure what i can do but i will bring this up i am a strong supporter for 2d artist most of the better 3d ive done has come from strong 2d concepts i have even asked for a forum where 2d artist can do model sheets for 3d artist and discuss what works and what doesnt etc would personaly love to see this though its up to somone else to push for it not sure we would get enough 2 d artist to do it and keep the forum alive
Im sure we will soon work this out though hang in there cause we do listen !
Being both a classical an 3d animator, I think this is a great idea, I would love an area to discuss model sheets and offer designs to other artists, Or use model sheets for 3D designs
cerreto
04-09-2002, 01:34 PM
Ok everyone we need model submissions for this next challenge anything will do just im or e mail one of us
I have asked my friend dan dixon to submit one and he will whos next
Thank you dan now for the rest of you keep them coming in ! we need a few difrent models to make this challenge interesting
the new post will look like this
your name -----texture challenge--------modle creators name
example
Cerreto----texture challenge -------dany dixons model
this way the creator of the model gets a lil free advertising etc
please give us a hand everyone !
Thanks Dan
Trav
Equinoxx
04-09-2002, 02:07 PM
hm, I might submit gangor . . . . but i'm not quite there yet . . . I mean, it's my brainbaby, my 1st model, i dunno . . . perhaps it's time to let "chickenman" run free . . .
CONVINCE ME :buttrock:
oh btw, if you want to know who I'm talkin about . . .
chicken man Gangor (http://equinoxx.cgcommunity.com/images/3d/gangor_model.jpg)
LucentDreams
04-09-2002, 02:20 PM
I'd love to have a go at a model like that.
I guess I could upload a non textured version of my avatar as he is the most recent model I have. he is really simple and cartoony it'd be interesting to see what people could do with him.:shrug: :hmm: :shrug:
lachlan
04-09-2002, 06:29 PM
god i would hate to be a mod on this forum..especially doing lildragons job :)
i just skimmed through this thread and read the same thing like 3 times.....also past threads on the same topic :)
anyways - looks like it will be an interesting comp :D
puddlefish
04-09-2002, 07:05 PM
Here's a dragon type of thingy you can use if you want to. Have high res versions as well. :)
PS: I think it would be a good idea to set up a specific thread for submissions, as people are posting to this one and another one as well. Might tidy things up a bit.
woah!! you guys know how to make someone really uninterested in your challanges. I mean they have been down hill since the pirate one.
I agree with everyone who has been saying that these contests should be about images, not about discreet sections of the 3d pipeline..
anyway i think this is a sad little contest and hope the next one is a contest that involes just making an image and lets it be judged as it should be judged, as a "whole" piece of art not as a fragment.
i know this isnt a popular opinion but it is my opinion.
chin
Howard Day
04-10-2002, 02:01 PM
Ok, guys. Time for some perspective. Let's say the mods do an all out contest, judging only the finished image. Let's say the Theme is.....Fantasy. Popular. By the time the challenge was over, you'd have what, 1000 entries? Or more? Try and wade through that morass. :) Anyway, my point is that the mods are doing this in part to keep the challenge managable. Good for them. They're not our servants. Just friendly helpful guys who take some time at the end of the day to do this thang.
:D Ease off a little.
OK, and about the new riders thing, how about this - an elegant soulution. Have a separate poll where people can come and vote for the person they think most *needs* the book. This leaves room for some friendly jabs, the like of which we've not seen since the first round. And in the end, some poor learner (like me :D ) will get the thing. Sweet, huh?
Oh, and BTW - will there be multiple categories like last time? Characters, Vehicles, Landscapes? If so, I'd be willing to donate some high-quality models of both vehicles and landscapes. Take a look at my site to see the quality stuff I'm talking about.
Thanks!
windarr
04-10-2002, 11:28 PM
I gotta agree with the moderators chin. You are always entitled to your opinion, but they are the ones that help structure everything in these forums. And the idea of building some education into a challenge is an excellent one. Everyone can become better and more experienced despite how many years they have been doing art of any kind. If you don't like it still, don't complain, just submit something to a site currently doing a full image competition.
Oh and in regards to the separate 2d contest. I think that makes the most sense. I don't know if I would say that 2d artists had the disadvantage though. But making it separate would help with separating this from an all out image challenge, and distilling it down more into an educational step-by-step challenge. Perhaps the challenge for the 2d artist could concentrate on putting different textural stuff into a scene; ex. something soft and furry, hard and leathery, shiny and metallic, detail the threads in a woven garment, etc. And also have them concentrate on lighting and whatever else it was that was going into April's 3d contest, but translated into the 2d equivalency of it. But then again, I am torn, because without the 2d artists in the same forum we might not grow as much without their input.
Hmmm, well those are my two cents.
Beroc-LOD
04-13-2002, 06:18 AM
Personnally.... I would think that if you wanted to do a really good texture contest... you should pull the top 5 or so finishes from one of the contests (permission given, of course), and send those out to be textured... after all, that would give people the opportunity to do soemthing that was already a winning class model. Then just say, "Hey, texture one of these models" Then the contest would be pretty straight forward, and the models would be very consistant. The problem though would be how to include a 2d artist in that.... The dragon, from a previous entry is a great example of a near black and white rendering that could easily be colored using many methods in photoshop, without loosing much, if any of the detail from the original.
Looking over the last months entries, we have some awesome 2d artists here... So the contest could be very fair on both sides of the field there.... Though, I would support the idea of a seperated 2d and 3d contests....
As far as prizes.... hell, who cares... If you won, that is great... afix that to a title someplace, and present it on your portfolio... Trust you me, the more "Winner of...." stuff you can say is in your portfolio, the better.
Rinaldo
04-14-2002, 01:46 PM
Meh, this is where the really good idea becomes a complicated waste of time.
the addition of strict rules and prizes is just a fun killer IMHO. it isn't what got people interested in this thing to start with and will prolly just make things boring. all this fuss is not worth a bloody book. drop the sponsor stuff, I can't see it helping things.
I know it must be hard to get some kind of order to this thing with hundreds of entries, but the more you tighten up the more you risk making it more trouble than it's worth.
about 2D artists- erm. I have wanted to join in a few times, but it just seems a joke to me. honestly this contest/challenge has been based around 3D art from the start. and there is no point in trying to make the 2D equivilent of texturing.
it's not worth my while to put the effort in if I'm gonna be hamstrung by (arguably stupid) rules that are adapted from a 3D workflow. esp when the rules are not really going to help me grow as an artist, they are not clever just limmiting.
There are not a whole lot of practical simmilarities between 2D workflow/technique and that of 3D. the only thing that really links them in a way that can be put down in "rules" is the end result. and that is, the only thing that matters IMVHO.
Education in the challenge- heh that's kinda like the bill gates style "edutanment". a good idea, but ehh.
what was wrong with the way it was working to start with? I just don't get it. people were learning plenty. lots of good info going around. fun fun.
just my 2 cents
lildragon
04-14-2002, 04:01 PM
Rinaldo it's simple. if you don't which to participate then sit it out, but voicing the same thing that have been mentioned, over and over again doesn't quite help, if you knew how much work this takes (we do it for the love of it mind you) you'll be not so judgemental... we have many sponsors wanting to be a part of this and we're doing or best to work it in the challenge without runing the essence of it, you'll see many changes in the next challenge.
Cheers
Rinaldo
04-14-2002, 06:05 PM
k
btw tho..... I'm not saying you guys are not putting in. it's pretty easy to see that you are doing a fantastic job of making it all happen.
the things people are saying are simpler than that, basic direction etc.
my point is kinda (And I know yer prolly not listenting by now^_^).....doesn't all this new stuff mean more work for you? all the extra rules you have to put in and mod and organise, just to get some sponsors etc. is it really going to give a better result in the end? just seems like you are going against the grain for no real reason, Idunno.
anyway, you're right, can't argue with a mod.
=)
UrbanFuturistic
04-15-2002, 03:13 AM
I'm for the 'his is best, but he deserves the book more' voting system. Watching the kind of participation in the single GCChat seminar that didn't have a prize I prefer the uncompetitive/collaborative aspect of it all... sure, it doesn't bring in the big guns but...
regards, Paulhttp://homepage.ntlworld.com/odubtaig/smilies/smoker.gif
PS. Why not focus in different aspects? If ya doesn't like the format of contest then go elsewhere... I for one need to improve in several areas... that and I need a decent 3D prog :rolleyes:
Beroc-LOD
04-15-2002, 04:08 AM
All this talk is kinda a fun killer in it's self... Why argue over small things... If I win this next months comp, I would happily accept a prize, but I am not expecting one... nor, am I expecting to win.
Speaking of next Month's challenge.... Where is it? When does it start? I got the ground work, but All I heard for the past week is how people want to submit a new model and texture it, or some other junk about prizes and rules and fun killing.... To be honest, I just want to get started so I can get better at this stuff... I know all you guys have probably been in contests like this before, but the is my first one.
SO LETS GET STARTED ALREADY.
windarr
04-15-2002, 04:16 AM
I don't think anybody was focused on the prize of the book. They wanted to do their best in the challenge. So I don't see how awarding the book as a prize changes the contest. I also think it should go to the one voted as needing it the most though. It's all about enhancing our abilities, and becoming better. So that seems to be the most logical.
When is the new contest starting anyways? I want to get cracking at it. Sounds like lots of fun, and I've never done one before.
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