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View Full Version : What using here? Displacment or modeling?


stompbug
07-22-2007, 12:06 PM
Hi,

what is the best or right Way, to make this structure like on this shoe?

http://img242.imageshack.us/img242/7342/shoeei8.jpg

Let`s say we want an Close Up from this Shoe like on this Photo or maybe still closer.

frothlord
07-22-2007, 10:02 PM
Displacement, bump or normal map. I would recommend against modeling that texture hehe.

rdeyoung
07-23-2007, 07:40 AM
How close is the camera going to be to this object?

OZAKI00
07-23-2007, 07:54 AM
How close is the camera going to be to this object?
yes, sometimes dependent on ur camera close or not

stompbug
07-23-2007, 11:36 AM
thx for your answers.

How close is the camera going to be to this object?
Basiclly two Angles.
One, from far away:
http://img293.imageshack.us/img293/7102/shoe5nw0.jpg

And one from nearby like here:
http://img293.imageshack.us/img293/6736/shoe1rh2.jpg

waltsimonson
07-23-2007, 06:02 PM
thats a really nice shoe! how many polygons is that right there?
i like all the layers.
usually peoples cg shoes look all lumpy, but yours is pretty slick!

CaptBlack
07-23-2007, 06:11 PM
Shoe looks awseome man. I really can't wait to see this thing with the textures on it. I know this seems odd (well to me) but awesome job on the shoe!

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07-23-2007, 06:11 PM
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