View Full Version : Strange Behavior (Illustration) Entry: Aaron Kromann
MeekWarrior 07-22-2007, 06:50 AM Aaron Kromann is entered in the "Strange Behavior Challenge" update: View Challenge Page (http://features.cgsociety.org/challenge/strange_behavior/view_entries.php?challenger=13687)
Latest Update: Final Image: Human Tipping
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193730613_medium.jpg (http://forums.cgsociety.org/showthread.php?p=4744084#post4744084)
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MeekWarrior
07-23-2007, 04:32 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1185161563_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1185161563_large.jpg)
This image is based on revenge for cow tipping, which has drastic psychological effects on the cow. It's done when the cow's most vulnerable; when it's asleep. So I'm going to have a cow tip some guys when they are most vulnerable; when they pee at the urinal. I also plan to have a domino effect.
bluemattersoda
07-23-2007, 06:43 AM
hehe...and interesting idea....has potential I think!
MeekWarrior
07-24-2007, 05:35 AM
I'm still roughing out the design of the image for the best effect. While I'm doing that I also need to draft the model views to help when I model this in 3D.
bluemattersoda
07-24-2007, 06:57 AM
of course! it couldn't hurt to explore it a little. good luck!
MeekWarrior
07-26-2007, 06:35 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1185428139_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1185428139_large.jpg)
I didn't think I could make it better, but I did. This time the cow is pushing over porta-potties in a domino effect. I also will have a guy just walking out of one of the porta-potties down the line staring dumb-founded.
bluemattersoda
07-26-2007, 09:25 AM
yo man! i think the porta dunny idea has a lot of potential - keep at it!
SteevieWoo
07-28-2007, 05:27 AM
Oh, you got it, this is real fun, not that stupid cow cartoon movie!
keep on with it! Have fun!
MeekWarrior
08-05-2007, 10:18 PM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1186348726_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1186348726_large.jpg)
These are my drawings that I will be using for making my models for the project. These views are for the cow and the guy models. I should be able to show you the progress of the human model's head soon. So until then.
MeekWarrior
08-24-2007, 08:24 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1187940294_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1187940294_large.jpg)
Later rather than sooner. These are the heads that I've modeled so far. All of the modeling was done in Blender. The "Guy" was built point by point, and I'm proud with how it came out, especially the ear; but I'm not sure if I should make his features a little more exaggerated or not. The "Cow" was built by extruding a cube, something that I've never done before. I'm also going to put on some small horns (cows do have horns), and maybe even some earrings; depending how much time I have. I'm not sure if I'm going to model the nose holes or use a texture. No textures or eyes (or hair) just yet. I'm going to start working on the bodies right away. I would love some helpful comments to let me know what you think or how I could make it better.
Hey Aaron, very cool and funny concept !! :thumbsup: and really nice models. I think the ear of the guy put a great and funny note on the character design, nice!! :D I cant wait to see the overall composition of your idea ! :)
MeekWarrior
09-05-2007, 07:01 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1188972104_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1188972104_large.jpg)
This is the complete model of the body. This is before I add the extras like a belt buckle, vest, hair, eyes, and maybe even shoelaces. It doesn't need to be said, but I still need to add to textures to the model as well. I would enjoy any comments or pointers that would help me out.
MeekWarrior
09-27-2007, 07:26 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1190874398_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1190874398_large.jpg)
This is the model for my cow. Complete with tail, hooves, horns(cows can have horns too!), and udders. There's still a lot of detail to add, but I've got something to put it on. I still need to apply textures, eyes, fuzz, and a look of dissatisfaction. I'm actually very new to texturing; I know the basics, but that's about it. So any helpful comments would be greatly appreciate. I still need to build the environment, but most of the environment I might be adding in post. I think I just might be able to finish this just in time for the quickly approaching deadline. Thanks!
MeekWarrior
10-08-2007, 06:28 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1191821285_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1191821285_large.jpg)
This is the cow with all of it's textures applied and the face modeled. I thought about having the cow's skin have the traditional black and white patches, but that's been done too many times, so I went with all brown for the skin. I used an UV texture for the nose. I enjoyed my first try at texturing and I can't wait to try using more personalized textures; more UV maps, for example. I know there's a lot that could be improved, so if anyone could offer any advice. Thanks, and good luck to all of you in the challenge!
MeekWarrior
10-30-2007, 06:47 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193723258_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193723258_large.jpg)
This is the Guy model fully textured w/ hair. You can't really see the textures in their full glory in this view, but you get the idea. I like the texture on his vest, which has a simple diamond shaped pattern on it. The t-shirt and the pants have a basic noise pattern to give it a cloth feel. The belt has a texture on it that makes it look similar to leather. The skin is a skin tone color and the same goes for the finger nails, but the finger nails have the specularity turned up. All the other textures are simple colors with varying levels of specularity. The hair is made with yellow particles, and it was surprisingly easy to create. Unlike the Cow model I didn't use any UV textures with this model. With the second foray with texturing I'm starting to get more skilled and confident with texturing. No where to go but up! Feel free to post any comments.
MeekWarrior
10-30-2007, 07:03 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193724225_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193724225_large.jpg)
This is the fully modeled and textured porta-potty. Probably put a lot more detail than I had to, but at least it looks good. Only three textures here, the blue-green walls, white trim, and the dial. The blue-green walls have a nice texture on it that scatters the light beautifully. The white trim is no frills, just colored white. The dial has a UV texture on it as you can see, it's red and has the "Occupied" on it. There's also a "Vacant" porta-potty, but it's not pictured here. I had trouble texturing the completed dial though. It had some freak texturing problem that made it turn completely black. It set me back a day fixing it. The next thing is putting it all together.
MeekWarrior
10-30-2007, 07:22 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193725265_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193725265_large.jpg)
These are all my models posed and setup, ready to be rendered; almost. The lighting and background textures still need to be put in place. The models were posed manually, vertex by vertex, because the models are not boned. I don't think I had time to bone them, not to mention I haven't had any previous experience on boning in Blender. It wasn't as hard as you might think and I'm pleased with the results.
MeekWarrior
10-30-2007, 07:32 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193725906_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193725906_large.jpg)
This is the background for the project. It takes place at a festival near a wooded area. So I painted the background in Adobe Photoshop. I like the wooded area, but I'm not sure about the ferris wheel. The ferris wheel is fine, but I think it would have been easier, and better looking, to have one of those spinning yo-yo rides. But mainly I wanted to show everyone this because the rendered image doesn't do it justice. I hope you like it!
MeekWarrior
10-30-2007, 08:50 AM
http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193730613_medium.jpg (http://assets.cgsociety.org/challenge/entries/19/13687/13687_1193730613_large.jpg)
This image was inspired by events that happened to me at my Junior High School. I was in the bathroom peeing in the urinal, at which time a bully walked in and pushed me. I just stood still and watched as I tipped toward the urinal. I watched as the bully laughed and as I helplessly fell like a tripod with a missing leg. I recovered quickly, but couldn't retaliate, if I wanted to, because I was still peeing. It wasn't so bad, but I truly felt helpless as I tipped.
I gave me great insight as to what cows go through when they get tipped. Cow tipping is when a cow gets tipped over while it's sleeping (note: cows sleep standing up). Cows go through major psychological distress after they are tipped, even souring their milk. Just like the cows I was tipped while standing up and there was nothing I could do about it.
I couldn't retaliate, and neither do the cows. But what if one crazy cow thought about getting revenge on the humans for putting them and their sisters through that hell. Thus the idea for "Human Tipping" was born. Getting revenge by tipping the humans that torment them when they can't do anything about it, when their in the porta-potty.
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