amos_chid
03-26-2003, 01:46 AM
At first i post this in Texturing Forum, but it seems not many peoples visit there, so i hope i can get the answer here, since i also use 3dsmax, i hope it's OK :)
The Question:
What is the best lighting setup when you start texturing ?
I mean.. not for the final image of course.. but to check whether the color is correct (the saturation, the hue, etc)
Is it with plain skylight / GI ?? or with omni light / spot light ???
because i never get my texture correct,
my experience before, in 3dsmax, i use no light at all (the default omni), and fix the texture until it looks correct with scanline render, but then when i change my light setup, it looks like crap, with color blotch (too saturated) in some places.
Other times i use skylight render, and make the texture until it looks correct, but when i change the light setup (adding spot light etc..etc..), some of the color looks pale.. i have to fix the texture again to adjust the saturation & hue :annoyed:
plz excuse my n00b question, but i really want to know the solution :D,
thank's in advance :buttrock:
The Question:
What is the best lighting setup when you start texturing ?
I mean.. not for the final image of course.. but to check whether the color is correct (the saturation, the hue, etc)
Is it with plain skylight / GI ?? or with omni light / spot light ???
because i never get my texture correct,
my experience before, in 3dsmax, i use no light at all (the default omni), and fix the texture until it looks correct with scanline render, but then when i change my light setup, it looks like crap, with color blotch (too saturated) in some places.
Other times i use skylight render, and make the texture until it looks correct, but when i change the light setup (adding spot light etc..etc..), some of the color looks pale.. i have to fix the texture again to adjust the saturation & hue :annoyed:
plz excuse my n00b question, but i really want to know the solution :D,
thank's in advance :buttrock:
