mrgrimmx
03-26-2003, 01:16 AM
Render:
http://www.noizex.com/temp/light_room_render.jpg
Original:
http://www.noizex.com/temp/light_room_photo.jpg
A quick environment/lighting test. Was trying to match the look of the original photo.
Geometry was roughed in pretty fast, just simple chamfered boxes.
Trying to match lighting took a few hours of experimenting. Eventually I had to make my lights a bit different because the scene was getting overblown with too much blue light in the corner.
Setup: 4 object lights on the side panels, 1 area light in the background ceiling, 1 above head green area light, 1 blue area light on the right.
Glossy reflections used on side walls, and floor.
Max 4.2 rendered with Brazil r/s
Post work in photoshop: low gausian blur on far back wall to give it some fake DOF, hue/saturation adjustment layer to make colours more vibrant.
http://www.noizex.com/temp/light_room_render.jpg
Original:
http://www.noizex.com/temp/light_room_photo.jpg
A quick environment/lighting test. Was trying to match the look of the original photo.
Geometry was roughed in pretty fast, just simple chamfered boxes.
Trying to match lighting took a few hours of experimenting. Eventually I had to make my lights a bit different because the scene was getting overblown with too much blue light in the corner.
Setup: 4 object lights on the side panels, 1 area light in the background ceiling, 1 above head green area light, 1 blue area light on the right.
Glossy reflections used on side walls, and floor.
Max 4.2 rendered with Brazil r/s
Post work in photoshop: low gausian blur on far back wall to give it some fake DOF, hue/saturation adjustment layer to make colours more vibrant.
