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View Full Version : Quoo! logoanimation - student individual work


BloodyMary
07-20-2007, 12:19 PM
This animation was created for a project at university.
It is an individual work. I made it in 6 days.
We should develop a logoanimation for a fictious filmproduction called "Quoo!"

- given logo "Quoo!"
- given music

Sperms were rigged with Cinema 4Ds Mocca IK.
Head, body and tale movement was triggered by a vibration- expression and controled via Xpresso device.
Partikles were made with Cinema 4Ds Thinking Parkticles and rendered on a extra layer.
Compositing was made with discreet combustion.

QUOO! - Logoanimation ( 6 MB) (http://home.arcor.de/christina.ziem/cgportfolio/quoo.mov)


A little making of is avialable too. There you can see the changes I've made after final rendering

download making of (9MB) (http://home.arcor.de/christina.ziem/cgportfolio/quoo.mov)

With particles rendertime took about 30 hours on a Intel pentium 4 with 2,6 GHz and 2 GB RAM.


here are some stills from animation:

http://home.arcor.de/christina.ziem/cgportfolio/quoo.jpg

hope you like it ;)

BloodyMary
07-20-2007, 01:25 PM
now there is also a stream available in my CG portfolio (http://christinaziem.cgsociety.org/gallery/520449/) :)

kwood
07-20-2007, 02:07 PM
First off I think you pulled together a nice piece of work here. Sperm is not always the easiest thing to rig/animate. I just recently created a video similar to this and it was a challenge getting the dynamic animation and hand key animation to work well with one another.

My opinion is the tail on the sperm is far to rapid and all over the place to fast. I think it should be slowed down a bit and feel a little smoother. At times it is so rapid the front of the body doesn't seem to be getting propelled at the rate the tail is pushing it.

The camera is a bit to fast and speeds and slows a bit much for my taste, the composition was needing a little work at times probably because the camera seemed to be chasing them, gaining on them, and then nearly colliding with them. Instead of doing it that way have it ease a bit more with a nice smooth follow camera, this isn't to say the shot has to slow down just adjust your curves a bit to go a little slower than the sperm. You can still pull up for your dramatic cam of the egg.

Also, your lighting/atmosphere turned out really well.

btw, your second link is the same as the first last I checked.

Good luck.

-Kyle

BloodyMary
07-20-2007, 03:43 PM
thank you a lot, Kyle for this helpfull critique.

This is my second animation I've done and I know that there are many things that I have to learn.
I had many problems with the cameramovement. Its hard, when you have something in mind but the animation does something different and you don't know what is wrong and how to fix it.
Same thing with the sperm... this little fellas drove me mad :)
...And in the end I ran out of time... but the next time I'll do better.
I hope that I'll find some time in semester brake to work this animation over.

thank you!!!

.. i fixed the link above....

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