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SyaPed
07-19-2007, 10:29 PM
This problem has bugged me for ages, hopefully the polymodelling pros here can help out...

http://img.photobucket.com/albums/v138/Syama/Seams.jpg

Ok if you look at the picture you can see a highpoly cylinder. I modelled that in lowpoly, uv unwrapped it and then applied turbosmooth. But as you can see there is warping along the seams of the UV groups. The verts along the UV seams don't get 'smoothed out' like the rest. Like if you have a uv'd hexagon then smooth it, the outer ring of uv verts will still make a hexagon.

Is there anyway to have the uv seams smooth out to match the mesh? I don't want to apply a uv modifier over eached smoothed object and manually move the verts around.

Any ideas?

Thanks

gringer
07-22-2007, 02:32 AM
I don't know the reason it does that, however it can be easily fixed by moving the vertices that you have circled in red, inside the UV editor, to be in line and straight like the rest of them.

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07-22-2007, 02:32 AM
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