SyaPed
07-19-2007, 10:29 PM
This problem has bugged me for ages, hopefully the polymodelling pros here can help out...
http://img.photobucket.com/albums/v138/Syama/Seams.jpg
Ok if you look at the picture you can see a highpoly cylinder. I modelled that in lowpoly, uv unwrapped it and then applied turbosmooth. But as you can see there is warping along the seams of the UV groups. The verts along the UV seams don't get 'smoothed out' like the rest. Like if you have a uv'd hexagon then smooth it, the outer ring of uv verts will still make a hexagon.
Is there anyway to have the uv seams smooth out to match the mesh? I don't want to apply a uv modifier over eached smoothed object and manually move the verts around.
Any ideas?
Thanks
http://img.photobucket.com/albums/v138/Syama/Seams.jpg
Ok if you look at the picture you can see a highpoly cylinder. I modelled that in lowpoly, uv unwrapped it and then applied turbosmooth. But as you can see there is warping along the seams of the UV groups. The verts along the UV seams don't get 'smoothed out' like the rest. Like if you have a uv'd hexagon then smooth it, the outer ring of uv verts will still make a hexagon.
Is there anyway to have the uv seams smooth out to match the mesh? I don't want to apply a uv modifier over eached smoothed object and manually move the verts around.
Any ideas?
Thanks
