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View Full Version : Vickers-Crossley 1925 Armoured Car


Johnny_Cannuck
03-25-2003, 07:20 PM
I Built this in about a week using Mya 4.5. I'm a 19yr old digital animation student and this is my second modeling project. I'm still texturing it and I'll be sure to post the finished stills in a day or two. Any feedback would be welcomed!!!

Zukum
03-25-2003, 11:58 PM
Very cool! Can't wait to see the textures. :thumbsup: :thumbsup:

Grub
03-26-2003, 08:22 AM
Yes, good stuff. I'd like to see it textured too.:buttrock:

Caman0
03-26-2003, 02:58 PM
hey thats cool dude!! nice details @ the front of the vehicle

i cant really judge wether the details are like the original one cos i dont know it that good, but it looks good to me :)

keep it up and texture it


ps. the only things that "bother" me are the ladder-like shapes @ the front of the vehicle. i dont think they should be rounded off, but then again i dont know the vehicle at all


keep it up dude

Johnny_Cannuck
03-26-2003, 05:31 PM
I've started texturing the model (and I've got to hurry, 'cus it's due tomorrow!) I will most more updates soon.:beer:

Oh, and sorry the image quality is a little low, I had to compress the image...

Johnny_Cannuck
03-27-2003, 05:31 AM
Does anyone know what would be the best way to texture the main body; I imagine a UV map is aboult the only way as no projection would really work but I'm just curious to see if anyone has any other methods they think might work.

:beer:

wayfaerer
03-27-2003, 08:04 AM
what kind of texture do you think of? camouflage or just a plain color? a simple way is to make renderings from left / front / top and then paint a map in an image program which is then projected by a simple flat mapping. i have no experience with maya, though

Johnny_Cannuck
03-27-2003, 07:48 PM
I'm aboult half done the texturing now, I'll post another update tonight when I'm all done.

Again I'm sorry for the compressed image quality...

:beer:

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