View Full Version : Lwo 2 UnrealEd
GoraN O 03-25-2003, 08:03 PM Hi,Guys :) ,need some help with UnrealEd.
On the NewTek site,there is a tutorial about exporting lwo 2 unreal editor.
I acquired UnrealEd v3.0(the one that comes with Unreal 2),but it doesn't support lwo format.
So my question is :
How do I get my lwo-s to UnrealEd whitout losing UV-s or smoothing groups ?
I tryed 3D Object Converter and Deep Exploration,but they're no good.
Oh,yes,I'm talking about static meshes,not actors.
Thanx
| |
well...when I exported a .lwo model to Ued (ut2k3 version) it got all messed up. I didnt have any textures or uw stuff for it, so the program complained, but thats not the thing. The mesh got messed up. So I exported it from Lw to 3dsmax and did a uw thingy in max, and resized the model and so on in there...Then I exported it from max to Ued and it was all good...Im sure this isnt a answer to your question, but it might give you the idea to look into max and play around in there...maybe that would work :D
fenrisx
03-26-2003, 06:30 AM
it works fine for me as explained in the tutorial. make sure that your mesh is tripled and everything, and just do an import from the static mesh browser. you will get those messages about texture names or whatever, but the model itself should work. to assign the texture just import the texture in the texture browser and select it, and then back in the static mesh browser expand the materials bit and where it has material name, click "Use" and it will assign the texture with uv's correctly. let me know if it still won't work.
good luck :)
heavyness
03-26-2003, 06:40 AM
side note.
i'm doing the same but from max to ut2003. i can import both the mesh and texture, but my UVs get totally messed up. also, i can't move the texture once i'm in ut2003. any ideas?
Adder
03-26-2003, 06:57 AM
you can import .lwo into unrealed but only the version thats with ut2003 the version with u2 doesnt support it (yet dunno if that will change) but you could just do as someone els suggested and go from lightwave - max - unrealed
GoraN O
03-27-2003, 11:15 AM
Well, I was hopeing 4 a direct export into UnrealEd,some plugin or something,but I guess not yet huh.
I came up with a similar 3 step export,but used Maya instead of Max. Problem is that it makes tweaking very tireing,and I lost smoothing angle in the process.
I'll try Max,
Thanks Guys :)
:shrug: Oh well, back to the drawing board .
kwshipman
03-27-2003, 04:58 PM
I have been working on the some thing, wanting to create levels in lightwave (my only program) to unreal. I will see if I can get Proton to come help us.
proton
03-28-2003, 01:43 AM
I'll see if I can get Pancho to take a peek over here...
GoraN O
03-28-2003, 06:54 PM
:beer: SweeT :beer:
Anyhow,
this is the shortest(fully working) way I got :
Save .lwo ( MUST have UV-s),convert into .obj with Deep Exploration 2.1 , convert into .ase with objconvert(from UDN site ),edit .ase like so :
MATERIAL_NAME "Material_Name_001
"
to
MATERIAL_NAME "Material_Name_001"
.
.
.
and same
*BITMAP "C:\Dummy\Material_Name_001
.bmp"
to
*BITMAP "C:\Dummy\Material_Name.bmp"
And it works fine - UV-s and Smoothing :)
But it's a LONG way from normal export/import :thumbsdow
J.P. Eekels
03-31-2003, 03:17 PM
LWO is not supported in the editor that came with Unreal2. We (Digital Extremes) added Lightwave support to the UT2k3 editor.
Sorry, Unreal2 was made by Legend and not by Digital Extremes.
try this:
Import it into the UT2k3 editor and then export it from there to the Unreal2 editor. I haven't tried this though.
-P
ps, sorry about all of this being confusing.
CADster
03-31-2003, 09:46 PM
Originally posted by GoraN O
:beer: SweeT :beer:
Anyhow,
this is the shortest(fully working) way I got :
Save .lwo ( MUST have UV-s),convert into .obj with Deep Exploration 2.1 , convert into .ase with objconvert(from UDN site ),edit .ase like so :
cant you jusr export from MAX as an ASE .. and omit 3dexplorer completely ?
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