v-empire
07-19-2007, 01:54 PM
I´ve got a problem with netrender and an enhance4d shader in the bump channel of a glas material.
If I render this quiet computional intensive scene (actually 4 different scenes) I get the following effect:
From time to time the bump (enhance 4d shader) seems to change position or flicker.
If I restart the scene this might happen on other fames again or it might work without errors (which is seldom, but anyway I have to rerender in filmresolution, so I should find a solution).
Now I try to track down if this problem is dependent on certain machines in the network,
but what I´d need for this would be a list that shows which mAchine rendered which frame.
Does netrender generate such a list while rendering and if, where is it hidden?
Any workarounds other than baking the shader as bump. (Which I did, but now it takes even longer to render cause I have to set the alias settings higher for that object due to more flickering caused by the bitmap bumpmap)?
Thanks
Holger
If I render this quiet computional intensive scene (actually 4 different scenes) I get the following effect:
From time to time the bump (enhance 4d shader) seems to change position or flicker.
If I restart the scene this might happen on other fames again or it might work without errors (which is seldom, but anyway I have to rerender in filmresolution, so I should find a solution).
Now I try to track down if this problem is dependent on certain machines in the network,
but what I´d need for this would be a list that shows which mAchine rendered which frame.
Does netrender generate such a list while rendering and if, where is it hidden?
Any workarounds other than baking the shader as bump. (Which I did, but now it takes even longer to render cause I have to set the alias settings higher for that object due to more flickering caused by the bitmap bumpmap)?
Thanks
Holger
