SaucyJack
03-25-2003, 06:53 PM
HI
Just noticed these sub-forums so i'd give my question a shot here.
Im trying to rig an IK/FK arm but can't seem to match the rotations of the control arm to the bind arm. The wristCTRL joint's Y and Z rotations are connected to the wristBind joint's Y and Z rotations. The X rotation of the wristCTRL is connected to the X rotation of the forearmBind to give that radius/ulna effect when skinning.
However, when i rotate the wristCTRL joint it goes out of sync with the wristBind joint. I've tried changing the rotate order but it doesn't seem to make any difference. I gather that the x rotation needs to be the last evaluated?!? Jason Schleifer mentioned this type of thing in a thread a while back. Something about feeding rotations down a chain for smooth deformations.
Anyway, i understand why mine isn't working. I think. Just don't know what the solution is.
Any help is greatly appreciated
Cheers
:beer:
Just noticed these sub-forums so i'd give my question a shot here.
Im trying to rig an IK/FK arm but can't seem to match the rotations of the control arm to the bind arm. The wristCTRL joint's Y and Z rotations are connected to the wristBind joint's Y and Z rotations. The X rotation of the wristCTRL is connected to the X rotation of the forearmBind to give that radius/ulna effect when skinning.
However, when i rotate the wristCTRL joint it goes out of sync with the wristBind joint. I've tried changing the rotate order but it doesn't seem to make any difference. I gather that the x rotation needs to be the last evaluated?!? Jason Schleifer mentioned this type of thing in a thread a while back. Something about feeding rotations down a chain for smooth deformations.
Anyway, i understand why mine isn't working. I think. Just don't know what the solution is.
Any help is greatly appreciated
Cheers
:beer:
