PDA

View Full Version : Animation: Dinosaur <pic> <mpeg>


Wegg
03-25-2003, 06:41 PM
These two short animations were created using a variety of tools. I think the production pipeline went something like. . . Animation Master -> Lightwave -> Wings3D -> Lightwave -> Messiah:Animate -> Lightwave -> After Effects. . .

Pretty much everyone in our company had a hand in helping out. . . including Joe Cosman and Skylar Flygare for modeling, Brian Prince for the lighting and texturing and I did the rigging, animation and compositing. I think it turned out pretty slick. :shrug:

http://www.3d-geeks.com/Wegg/AC.jpg
http://www.3d-geeks.com/Wegg/Dino.jpg

You can see the movies [Here] (http://www.3d-geeks.com/Wegg/AC.mpg) <- 3mb mpeg

and [Here] (http://www.3d-geeks.com/Wegg/DinoBlur.mpg) <-- 2mb mpeg


William Eggington - Eggington Productions (http://www.eggington.net)

P.S. For some dumb reason. . . these mpegs don't play so well in quicktime6 on winblowz, they skip real bad at the beginning. On the mac they are fine but if your using winblowz. . . try and stick with Media Player or Real.

SimonReeves
03-25-2003, 09:24 PM
nice job :) the dino is animated great


i like the one on the leesh myself

Geckopunk83
03-26-2003, 06:46 AM
sweeeeeet

only one question tho..with the first vid...why does the cage (im guessin thats what it is) dissapear into thin air at the very end of the clip? *David Copperfield*:p

psilipsycho
03-26-2003, 07:15 AM
Very cool! Dinosaurs still rock.

Wegg
03-26-2003, 04:04 PM
Originally posted by Geckopunk83
sweeeeeet

only one question tho..with the first vid...why does the cage (im guessin thats what it is) dissapear into thin air at the very end of the clip? *David Copperfield*:p


That would be. . . . uhh. . . well. . . .

oops.

insanelight
03-26-2003, 05:38 PM
Very cool things here man! :buttrock:

Neox
03-26-2003, 05:45 PM
what kinda dinosaur is that? btw cool work :)

Wegg
03-26-2003, 05:53 PM
Its a young. . . slightly cartoonified Tenontosaur.

This is the origional model Joe did a few years back in AM. Probably a lot more accurate.

http://www.eggington.net/images/dinoscream.jpg

3.14
03-26-2003, 10:07 PM
damn.... that's so good I don't know what to say

amos_chid
03-26-2003, 10:31 PM
Woah Awesome works :buttrock:
How can i miss this thread before :p

koon69
03-26-2003, 11:12 PM
Wicked animation!!! Why so many apps? Can you breakdown what each did? Why did you use Wings? Wouldnt it be better to stay in LW?

Ultragames
03-26-2003, 11:28 PM
ok, downlaoded the first movie. The Air Conditioner, (or what ever) does not do anything. No dino popping out of it. Its just two Air Conditioners sitting on white, for 6 seconds.

Wegg
03-26-2003, 11:30 PM
Animation Master was the application that the model was in when I started.

to

Lightwave allowed me to clean up the exported geometry, fix the holes and issues caused by hooks and 5 point patches.

to

Wings3D allowed me to adjust the proportions and add in new details to compensate for the loss that happens with Sub-D surfaces.

to

Lightwave for laying out the UV textures.

to

Photopaint to paint the UVs.

to

Messiah:Animate is where I rigged and animated.

to

Lightwave for lighting and rendering.

to

After Effects for compositing.

to

Commotion for "leish removal"

You can't really do it all in one program. . .

Wegg
03-26-2003, 11:37 PM
ok, downlaoded the first movie. The Air Conditioner, (or what ever) does not do anything. No dino popping out of it. Its just two Air Conditioners sitting on white, for 6 seconds.

Care to elaborate? Platform. . . browser. . . movie viewer etc. It was encoded with TMPGEnc and I have tested it with Quicktime, Real, Media Player etc. MPEG1 is like. . . the most basic codec there is. Hell I'll bet people with Linux could even see it.

ClingFree
03-27-2003, 12:06 AM
Sounds like it didn't download for you Ultragames. Try right clicking and save as if you are on a PC. Great videos Wegg. They are both very funny. It really doesn't get started until about 6 seconds into it on that first video.

facial
03-27-2003, 01:22 AM
Nice tuff, Well down, Keep post the great works. :buttrock:

BlueCougar
03-27-2003, 02:31 AM
Great work guys. Looked like your having fun. :beer:

Gremlin
03-27-2003, 03:20 AM
really like the AC animation, great sense of weight and the fluidity of the lizard/dino's movement was superb!
Cheers!
:beer:

manutara
03-27-2003, 03:37 AM
The only thing I would change to improve the second shot is to add a little camara movement...now is to dead. :thumbsup: :thumbsup: :thumbsup:

Maybe some more secondary action or follow through to the flesh:wip:

JoBbE
03-27-2003, 07:16 AM
hi wegg, great anims!
one thing though.. I also don't understand why you still bothered to use a:m in that whole process.. isn't it much more complicated to make sure an a:m model imports correctly as polys than modeling that dino directly in wings or lw? or did hash improve the exporters? that would be kinda like a wonder, wouldn't it?

:surprised



anyways, great animations! :)

Psycholink
03-27-2003, 08:41 AM
Very nice!
more more animation :D
:bounce: :bounce:

feefunk
03-27-2003, 09:45 AM
Nice work William!


If I want to nitpick the first test, you should animate the front feet throughout the shot. Right now they are "locked" from the moment they touch the surface until the dino jumps, and they have that frozen"constrained" look to them.

If you can, try animating the individual fingers to add some weight.
The fingers should spread when the dino puts weight on the front legs. It's somewhat tedious at times to animate all the tiny bits, but it definitely adds to the illusion of weight.

The second test has a very nice pull/jump, well done. (although the guy seems to be too upright when he gets "yanked" forward... you can tell he's pretending. ;)


All in all, great work!

nibo
03-27-2003, 12:23 PM
Very wel animated dude! :thumbsup:

Neil
03-27-2003, 01:40 PM
I like the overall rendering of the first one. Lizard skin looks really nice.
Only to nitpick... there is a little surface violation when the inside mesh of the AC bulges through the bars on the outside.
I would try to tweak the eye a little more, the skin looks so good that the lack of highlites in the eyes brings it down.

Matt Leishman
03-27-2003, 03:38 PM
Great work Wegg!!

Its good to see some Utah guys making a statement!

I used to be at Viewpoint, and now I'm at a small startup here in AF - Interact Mediaworks (our mother company is based in Indiana). We're small now, but its great.

Anyways, great work, and keep it up!!

Wegg
03-27-2003, 03:51 PM
manutara: Good suggestions but. . . I banged this all out in less than a week so I really didn't have time to noodle in much secondary animation in the dino or the camera. But yes that probably would have made it better. . .

JoBbE: I enjoy using Animation Master and haven't had any problems exporting geometry from it. The Patches complement subD surfacing well with only a few minor tweeks. I think your underestimating the power of the spline side. . .

feefunk: Yea. . . the front feet might as well be bricks for how much control I put into them. But. . . time was a big factor. They tried to get the guy to be pulled by a real rope but he insisted he could "act" it better. Wish I had been there. Bit of rope. . . 4X4. . .

Neil: Try as you might. . . your not gunna get any specific highlights from a globally lit scene. I do agree on the mesh poking through on the bars though. My bad.

sithwarlord: Kinda hard not to miss Viewpoint goin down with all the job calls I have recieved these last few weeks. Good luck to you. I'd love to come check you guys out some time. . .

Tellerve
03-27-2003, 06:02 PM
I liked them both, although I think I liked the AC best. On the leash one, I saw something that bugs me and that's the dinosaurs tail that comes slashing back and in my estimation would have hit the leash and probably sent the guy reeling off to one side. My suggestion would be to have the tail swoosh under the leash and thereby not have the possibility of it hitting the leash. But take that with a grain of salt as they are both better than I could do :)

Tellerve

Raul-Reznek
03-27-2003, 06:05 PM
very nicely done :D
i love the deformation! :D

Maya Ayanami
03-27-2003, 06:07 PM
wow. that character animation was fantastic.
the animation of the AC or whatever needs to improved. overall great work. I thought that dino moved very realistically in the first one.
but in the one with the leash you couldn't really get the sense that the dino was being held back. you know!:surprised

Ultragames
03-27-2003, 06:34 PM
Right Click> Save Target As.

I did that. I have 5 seconds of nothing happening. It plays the same way in WMP, and Quicktime, and Real. ?????

Ultragames
03-27-2003, 06:36 PM
Upon a fourth download. I finaly get all 14 seconds of play. Nice job.

phoenix
03-27-2003, 07:02 PM
nice work dude:bounce:

balistic
03-27-2003, 07:56 PM
Here's a cut-out from the color map I painted for the dinosaur, if anyone's interested:

http://www.bprince.com/DinoSkinColorSample.jpg

Josephine
03-27-2003, 08:55 PM
Wow, amazing animation:applause:
Did you use video reference of a dog or can you just imagine all the movement?
Also, on the texture front, how do you get it to be seamless when the leg color is not joined?

balistic
03-27-2003, 09:17 PM
Originally posted by Josephine
Wow, amazing animation:applause:
Did you use video reference of a dog or can you just imagine all the movement?
Also, on the texture front, how do you get it to be seamless when the leg color is not joined?

I don't think Wegg used any reference video. He's just a good animator, and he once had a huge pet iguana lizard, so that probably helped too :)

Regarding the textures, when you set up UV maps you can move the polygons wherever you need them to be in order to be able to paint most effectively. We decided that for this model it would be best to hide any potential seams in the texture inside the natural folds of the dinos skin, where there would be creases on a real animal. We figured there would be lots of bunching around the shoulders, so that's where Wegg sliced up the UVs. I then did all the painting in Corel Photopaint, making sure that I didn't include any high contrast details that would cross the seamed areas.

I haven't actually painted textures for too many realistic creatures, so it was fun to work on this one, even though I didn't have as much time as I would've liked. My arm sure got a workout drawing all those scales.

Wegg
03-27-2003, 10:19 PM
It doesn't start for five or six seconds. Let it download all the way.

CGTalk Moderation
01-14-2006, 05:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.