Als
07-18-2007, 09:07 PM
Take you polygon object, extract with keep faces together set to off, but still keep it one object.
Go!
Put field or whatever, you have explode effect!
Or other method to have goal object:
Copy your object before it becomes ncloth. Then you can constraint facets component to component, with connection order -> components, and weld, then animate target strength.
Force value has to be something low like .01, and negative force will atract object, positive will push it away.
Goal value has to be very low. If you set it to 1, it will instantly smack object to position.
Now animate non ncloth object and ncloth will follow!
Play with spring and rubber options, and different values for force, strength, tangent and glue.
Try following values:
constraint method weld
component relation - all to all
connection method - component order (very important)
connection update - per frame
strenght .05
tangent 0
glue strenht .01
glue scale 1
force - keep zero until you need to draw object, then animate from 0 to -.2
On ncloth object play with input mesh atract value!
Add turbulance field for shaking object effect...
etc.
Enjoy!
Als
Go!
Put field or whatever, you have explode effect!
Or other method to have goal object:
Copy your object before it becomes ncloth. Then you can constraint facets component to component, with connection order -> components, and weld, then animate target strength.
Force value has to be something low like .01, and negative force will atract object, positive will push it away.
Goal value has to be very low. If you set it to 1, it will instantly smack object to position.
Now animate non ncloth object and ncloth will follow!
Play with spring and rubber options, and different values for force, strength, tangent and glue.
Try following values:
constraint method weld
component relation - all to all
connection method - component order (very important)
connection update - per frame
strenght .05
tangent 0
glue strenht .01
glue scale 1
force - keep zero until you need to draw object, then animate from 0 to -.2
On ncloth object play with input mesh atract value!
Add turbulance field for shaking object effect...
etc.
Enjoy!
Als
