dmdude
07-18-2007, 08:02 PM
Hi. I'm using Maya 8 and have basically been learning it all on my own or through tutorials. I have almost completed a low-poly model of a gargoyle (I plan on posting it later) but am having some trouble smoothing out some areas in the face and chest. From what I have read in the tutorials it seems like the only way to smooth this out is by using the sculpt geometry tool, soft modification tool or the mesh > smooth tool. The sculpt geometry and soft mod have helped a bit but are still feel weird for me and occasionally move a different way than I want. The mesh > smooth just makes it way too smooth and adds more polys than I want. My question is are there any other methods or tools I could use in Maya for smoothing? Should I use zbrush or mudbox instead (I haven't used either before so that would be another program I would have to teach myself)? Thanks.
Dustin
Dustin
