Oogst
03-25-2003, 05:05 PM
(I have already asked this question on several other places, including the 3dsmax forum on cg-talk, but no one could solve my problem and now an experienced CG-talk-user said I should try it here, though this is a MAX specific problem).
I want to do the following, which I was perfectly able to years ago in old 3dsMAX-versions (r2.5):
I have a bone-chain like this one:
http://home.hccnet.nl/w.vdongen/BoneChain.jpg
I now want to have two controllers: one on bone06 and one on bone13. Now when I move any of these two controllers, the entire chain should try to follow both controllers. When the controllers get to far away from each other, the bone chain tries to maintain an avarage, so that both controllers are satisfied as much as possible.
When I try to do this in MAX 5, this does nog fully work. The first controller added to the scene is always the leader. If I add a controller from bone01 to bone06, and then add another controller from bone01 to bone13, the problem occurs. The first controller influences bone01 to bone06, as should be. But the second controller only controls bone10 tot bone13, not as should be.
In MAX 2.5 I did not do this with controllers at all: in the hierachy-panel I could bind each bone to a follow object and give each bone a binding weigth to make the strength of this binding clear. This does not work properly anymore, in MAX 5 it gives the same problem as the controllers.
How do I solve this problem?
I want to do the following, which I was perfectly able to years ago in old 3dsMAX-versions (r2.5):
I have a bone-chain like this one:
http://home.hccnet.nl/w.vdongen/BoneChain.jpg
I now want to have two controllers: one on bone06 and one on bone13. Now when I move any of these two controllers, the entire chain should try to follow both controllers. When the controllers get to far away from each other, the bone chain tries to maintain an avarage, so that both controllers are satisfied as much as possible.
When I try to do this in MAX 5, this does nog fully work. The first controller added to the scene is always the leader. If I add a controller from bone01 to bone06, and then add another controller from bone01 to bone13, the problem occurs. The first controller influences bone01 to bone06, as should be. But the second controller only controls bone10 tot bone13, not as should be.
In MAX 2.5 I did not do this with controllers at all: in the hierachy-panel I could bind each bone to a follow object and give each bone a binding weigth to make the strength of this binding clear. This does not work properly anymore, in MAX 5 it gives the same problem as the controllers.
How do I solve this problem?
