View Full Version : My first model
Dravenfr 03-25-2003, 12:30 PM Hi, Here is my first mesh so tell what's good and what's wrong !
Yeahhhh I know i't Joan of arc
http://perso.wanadoo.fr/chezliam/Images/Jo1bis.jpg
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TimWoods
03-25-2003, 01:00 PM
looks fine.
need to see the mesh tho.:thumbsup:
Dravenfr
03-26-2003, 07:27 AM
Here a new pic , I prepare the mesh for my next post :)
http://perso.wanadoo.fr/chezliam/Images/jo2bis.jpg
Dravenfr
03-26-2003, 07:47 AM
A new pic
http://perso.wanadoo.fr/chezliam/Images/work2.jpg
iBlue
03-26-2003, 07:59 AM
oh yes, the "joan of ark" tut, great way to start, keep going :beer:
Dravenfr
03-27-2003, 10:08 AM
A new pic for my Joan :)
I think the arms are :annoyed:
http://perso.wanadoo.fr/chezliam/Images/Joan1.jpg
Killerj
03-27-2003, 11:08 PM
I would say : Try to reduce polycount a bit - it´s easier to model and surface will be smoother. If you´re gonna make some details after basemodel you can add extra polys.
WillJohn
03-28-2003, 12:28 AM
good for a first timer, but.. why so much geometry @ the middle seam?
-will
Stupeyfied
03-28-2003, 01:55 AM
my guess would be that its a seam he has there (maybe not welded??) with meshsmoothing on creating heavy polies there? dunnow...looks good for first mesh tho!! keep 'er goin!
DAbuel
03-28-2003, 03:52 AM
Dravenfr good start but I agree with Killerj, its better that you have a lower poly count so you can manipulate things easier and it looks clean as well... now when I started I thought it would be better to have a high poly count to make it look smooth but when I came down to Doing adjustments it became difficult to modify or adjust things... plus it look really messy .... here check this out!
this is how nice and clean a model should look! Its very low and yet it has High quality output!!
http://www.digitalsculptor.net/mx/Jue_iso_wireframe_medium.jpg
(image courtesy of www.digitalsculptor.net Makers of the Animatrix)
I hope you Keep this in mind its really helpful!
Regards
Dravenfr
03-28-2003, 06:16 AM
Thank you everybody :)
The snapshot is a screen with meshsmooth itineration 1, but when I move vertices I hide meshsmooth and work on a lowpoly character !!!!
( on more time sorry for my english ) :)
Dravenfr
03-30-2003, 01:15 PM
another pic :)
http://perso.wanadoo.fr/chezliam/Images/joan3.jpg
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