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View Full Version : Sometimes the simplest things are the hardest


GruvDOne
07-16-2007, 10:39 PM
Ok, this little object seems at first glance like it would be a breeze to make, but I am just stuck on it. Maybe I have been in this little world of piano bits for too long, and I'm over (or under) thinking it. Between the rounded top, tapered rounding to the corners and straight sides, I am about ready to pull my hair out (and I would NOT look good bald). Anyone out there with a bit of a fresh set of eyes have an idea?

Thanks in advance...

Will

http://web.mac.com/williefrazier/iWeb/Piano%20WIP/Photos_files/P1010051.jpg

ernia
07-16-2007, 11:14 PM
hypernurbs won't do it? Perhaps with some weighting?

ernia

Tank_3D_Attack
07-16-2007, 11:16 PM
Something like this....? Show up on ichat and you shall get it :)

Thomas

GruvDOne
07-17-2007, 12:11 AM
Yeah that's pretty close, except it is supposed to be completely rounded by the time it gets to the bottom, and making that cleanly is the hard part....

ChrisCousins
07-17-2007, 12:21 AM
Yeah that's pretty close, except it is supposed to be completely rounded by the time it gets to the bottom, and making that cleanly is the hard part....

Have you tried a loft nurbs object, five splines ought to do it; round at the bottom, edgey at the top, then some more rounds to cap the thing off. That would be my first stab anyway.

Ernest Burden
07-17-2007, 12:37 AM
Capsule with a boolean subtract of four slabs for the flat parts, round the edges afterward

SystemofaDown
07-17-2007, 12:42 AM
Make a cylinder with capped ends. Then make four sqaures on each side and boolean it. I got this lol. Cant realy see much in you pic.

Per-Anders
07-17-2007, 12:42 AM
Just do it with basic polymodeling, 5 minutes work, just done with a basic cube, beveling the top four points, extrude up the form twice, select the edges and move in using the normal mode of the axis and the scale tool to create the flattened diamong look for the sides and to create a more even sided polygon on top, extrude the top again and shrink the top polygon, move the bottom points of the bevelled points triangles down, create a few loop cuts beneath the bottom of the flattened bits, and edge cut them to add new vertical edges that you then simply select and scale outsids in the x/z, select the areas you wanted to be flat, and inner extrude a tiny amount, also bevel the small edges inbetween the flattened faces on the top in order to give it a crisper edge there -

http://www.peranders.com/general/pianopin01.pnghttp://www.peranders.com/general/pianopin02.png

jabbermacy
07-17-2007, 01:06 AM
Word up for poys ;)

NURBS is overrated for most things.

Lest ye forget

GruvDOne
07-17-2007, 03:45 AM
Very nice Per, that is exactly it. I feel a bit daft for getting stuck on something so trivial, but with all the minutiae in this piano project I am working on, I think my brains are essentially liquified.

Thank you very much.. I need a coma now ;)

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