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View Full Version : Environment: CG chick, train station, city rendering...


nanoma
03-25-2003, 05:45 AM
Haven't post for long time due to technical difficulties...

These are screenshots of my 1:40 animation... part of my demo reel...

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/jetsky_01.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/stationrails_01.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/escltr_04.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/stationplatb_01.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/jr500_01.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/stationfc_07.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/stationct_01.txt


Comments are welcome :cool:

1000
03-25-2003, 05:49 AM
wow, its great!

can you post you demo reel too?

aenema
03-25-2003, 05:54 AM
wow those screen caps look real good, I really want to see your demo reel :) :thumbsup:

nanoma
03-25-2003, 06:00 AM
Thanx :bounce:

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/city_01.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/stationover_01.txt

Unfortunately, I don't have my website yet, so I can't post my demo... but here is the cover of my demo reel...

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/tapejacket_03.txt

Some people think I overdone it... hehe, but isn't it all about presentation!?

Daniel Ho
03-25-2003, 06:09 AM
:beer: :beer: :beer:
Waaaa
This is SOOOOOO GOOOD
The asian girl u did is ":drool: "

DO u mind telling us which school u go to??
Man u must be also taking something we called "THE TALENT PILL"

This is reli fantastic:applause: :applause:

Just curious
how long is the course anyway :wip:

aenema
03-25-2003, 06:20 AM
I don't think "overdoing it" in cg is a bad thing, after all, the ones who "overdo it" always get the most praise! :thumbsup: looks great

cyberjunkie
03-25-2003, 06:24 AM
AaaaaAaAAAaaaAaaaAAaaa Looks GREAT!

ceql
03-25-2003, 06:27 AM
Looks great, the girl really ups the quality of the reel significantly, assuming she's well animated ! :D :D :bounce:

piajartist
03-25-2003, 06:42 AM
LOVE THE SKY LIGHTING!!!! NICE TRAIN!!!!:bounce:

g0tenks0
03-25-2003, 06:58 AM
its wonderful

deunan
03-25-2003, 07:18 AM
Mina, is that you?!!

PiNs
03-25-2003, 07:56 AM
That is simply amazing. I would love to see it all animated, especially the girl because she looks very wel done in stills, but animation will be the test. :p But, judging from everything, i'm sure it will be great. :thumbsup:

amos_chid
03-25-2003, 08:39 AM
Woaah... I've seen this looong time ago :D
Glad you finally made it.. and it looks awesome :buttrock: :thumbsup:

FatJoe
03-25-2003, 09:33 AM
Looks brilliant.. I love the lighting in it and the blue sky :thumbsup:

Cheers
Joe :airguitar

unrealwarfare
03-25-2003, 03:34 PM
great renders! the skyscraper scene is the best. awesome job!

Asgar
03-25-2003, 03:45 PM
Very beautiful!Amazing work!What software???

phoenix2k
03-25-2003, 04:32 PM
wow... thats great!!! Tell us when you've upped your demo reel!!! :)...

nanoma
03-25-2003, 07:07 PM
Thanx for the compliments :scream:

Here are some old renderings

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/neugal_p_001.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/neugal_p_002.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/neugal_p_003.txt

I was a student of the Academy of Art College in S.F. Just graduated. I spent five years in that school, and almost two year on this project. The reason it took me that long to produce this is because I used this project as a stepping stone to learn and master modeling, texturing, shader network building, lighting, multipass rendering and compositing. Not to mention the hugh workload the school put on me beside this project... It is my first "one man army" project...

The software I used for this project are Lightwave modeler 5.6/6.0/7.0 and Maya 3.0. Yep, all the old stuff with no plugins. Lightwave was used to build the premitive shapes of the character, then exported to Maya. The reason is I was more comfortable to start a model in Lightwave than Maya 3.0, but since 4.0/4.5 came out, the modeling tools got way better. However, I had my project stuck to Maya 3.0 due to many unsolvable technical problems in moving up the version #. Yep, rendering on an old Maya renderer is painful... It's very frustrating to see other people producing rendering with other better renderers, with all the fancy ultrareal GI and hair plugins, while I have to stick to the old school methods... Worst of all, it's an animation so I have to make everything works when they or the camera moves...

Well, enough bs from me... More comments please :wavey:

deunan
03-26-2003, 07:48 AM
can she do the splits? :rolleyes:

samartin
03-26-2003, 11:59 AM
Well I think praise would be :-

NAMCO looking

top job :thumbsup:

XTitan
03-26-2003, 06:10 PM
GOD DAMN THAT"S GREAT.

raelbr
03-26-2003, 07:22 PM
Amazing!
Remember me TEKKEN 3 lol :D

wanna see your demo :bounce: :bounce: :bounce:

Threedeemer
03-26-2003, 08:58 PM
Hey Nanoma, excellent work, especially for one person. I remember earlier versions of this from a while back. The character is wonderful. You wont remember this but the tips you gave on your previous thread helped me alot with UV mapping. :beer:

elnady
03-26-2003, 09:02 PM
Fantastic:bounce:

Waters
03-26-2003, 09:25 PM
Amazing stuff, really .. you are doing things with maya's built in renderer that amaze me. Either you have great patience with maya, or you are a master of the program. Either way I would very much to see more pics, some wireframes, and any tips-techniques you have to offer.
:applause:
great work.

raz98
03-27-2003, 12:53 AM
Excellent work...

nek11man
03-27-2003, 01:02 AM
OMG, that looks really PRO
Very good job, i love the softy feel to it.
That Japanese chick is hot.... :drool:
I wish I have two yrs to do that.
Sweet stuff..

:buttrock: :bounce: :applause: :wip:

nanoma
03-27-2003, 03:56 PM
:D Thx guys, never expected my primitive Maya renderings are still appreciated... But I guess it was because I did it in multipasses and a lot of compositing...

Hehe, I still remember my UV talk on last post. In fact, I still remember you guys names :wavey: Glad that helped you out, Threedeemer

Now I want to show the wire of the girl. Its a Maya SubD model. I build a fairly clean one first, inserted a few LODs, and tessellated the model into hi res poly, then use poly sculpt tool to create folds. Bigger folds are done by sculpt tool, while smaller ones are just bump maps. The original SubD model is the one used for rigging and the hi res one is rendered, so the rigging was easy. UVs are created prior the tessellation, and since there were few verticies on original geometry, it took me no more a few hours to unwrap all UVs on her, and the UVs were super clean :D

http://nanoma.tripod.com/jr500s/neugal_subdw.txt

http://nanoma.tripod.com/jr500s/neugal_subds.txt

http://nanoma.tripod.com/jr500s/neugal_poly.txt

The result is its way better than creating all folds with the super slow and heavy displacement map (my opinion). I noticed a lot of people modeling the folds nowadays. I'm not sure if that is a more efficient approach than mine since I'm sure that will give you a messier UVs set to unwrap and edit, yet very small folds can be modelled by that approach. Any thoughts??

boon
03-27-2003, 06:24 PM
Bravo!! really wonderful job! I like the girl very much!
Pls post your showreel to us, OK?

Lance22
03-27-2003, 06:43 PM
This is very very nice work, it sounds and looks like the way you did your folds worked out nice, but wouldn't modeling out the folds give a more realistic appearance in the animation? Wouldn't they light and deform better? Im not sure myself..

But nice way of mapping out the UV's, you should throw up a tutorial once you get your website up.

Congrats on finishing the project!

xynaria
03-27-2003, 07:20 PM
You do realise there's NO way you're going to get out of showing us the finished anim don't you! :bounce: :bounce: :) :beer:

chee huat
03-27-2003, 08:06 PM
great work,good 3D.
Excellent work...

McSpirit
03-27-2003, 08:30 PM
:eek: :eek:

Could we get some more closeups of her head..

Woow this is so cool.. Can't wait for the reel.:buttrock:

5 stars for sure.:thumbsup:

Michael Chen
03-27-2003, 08:35 PM
The rendering looks pretty good :)

Tell me when your website is finished :)

stephen2002
03-28-2003, 12:06 AM
amazing works. I'm very much looking foreward to seeing these in motion. :applause:

jeremybirn
03-28-2003, 12:39 AM
Comments are welcome :cool:

OK, I have a comment: "that looks terrific!" The overall look of the girl and the env are both very soft and consistent. The costume and cloth is excellent, too, real attention to detail there. I can even see what kind of materials it is made out of, it has a nice sheen to it, and great wrinkles. If you were really looking for feedback, maybe the front edge of the hairline meeting the forehead is a bit harsh (although if the hair is all textured patches I can understand that's a hard thing to deal with), she could use a bit more of a pink tone in the lower-angle fill light to better fake SSS, and the repeating map on the trackbed looks like it repeats or flip-flops too often in some shots, but overall the quality is very professional, and your work seems to have consistently high production values.

I hope your job hunting goes well - getting a website working soon would be a very good idea. (I can't understand why there are so many students, especially talented ones, who don't have websites. That ought to be the first requirement of any portfolio review class...) If your main interest is games, I'd think a lot of Bay Area developers would be happy to hire you with such a strong portfolio.

Oh, and I like the Audi and Rabbit on your demo reel, too. :)

-jeremy

robin
03-28-2003, 05:01 AM
Hey nanoma, i remember some of the stuff you did earlier last year


Dont give up this is trully something going for Hollywood

;) :buttrock: :drool: :thumbsup: :cool:

xsilentpepe
03-28-2003, 01:28 PM
Love it.....Just love it.
I saw you believe what you wanted to do.. and now i see you
accomplish what you believed....I envy you...:rolleyes:

5 stars and headline news....i strongly suggest.

SyDemon
03-28-2003, 02:40 PM
Hope to see the demo real soon! Love the chinese cheong sam style dress, her hair reminds me of Aki Ross of the Final Fantasy Movie. :applause:

nanoma
03-29-2003, 07:45 PM
Wooow, hehe, Jeremy Birn likes my stuff :D ( Did I show you these in class? )

Thx for the feedback Jeremy. I was trying to do SSS with hypershade network, but took me too long to research, so I gave up and tried the lighting approach. But then somehow it didn't work out after compositing. Hehe, I'll try to make another pass and see if I could improve it.

The hair... *sigh* There are about 60+ NURBS patches on it. The shader has yet to be improved. If there was any hair plugin render faster than Maya PaintFX and Fur, and take dynamics well, I could've use that.

I figured building your own shader in Hypershade ( or RenderTree in XSI ) is really fun. You can have infinite combinations of effect. I built a lot of shader networks for her dress, skin, the train, the sky, etc. But I also figured a well planned multipass rendering with simple shaders can gives you comparable result in some cases.

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/scnwire_01.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/scnwire_02.txt

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/vendmac.txt

Heh... I took the vending machine seriously...
Will post head wire later...

Threedeemer
03-30-2003, 01:10 AM
You have created a whole little world there. :)
And your threads are always very enlightening, great info. :beer:

T-lapia
03-31-2003, 02:35 PM
wow! i love your charachter! the model is really pretty, almost looks like the charachters from square.:bounce: i love it! can't w8 to see your website up and running:) keep up the good work and post your works as soon as it is finished!

Cogliostros
03-31-2003, 03:17 PM
Where is that sweet looking fish you did? ;)

Good stuff Kim, keep it up, the cover is looking good and Of Course your work is too... (looks like you didn't go with the hard/sleeve style, :p) I'm dropping you an email, its been to long.

Take Care,

-David
from portfolio

:D

nanoma
04-02-2003, 09:58 PM
Here is what I promised...

http://www.geocities.com/judacentralsys/animeprojs/3d/jr500s/neugal_face_wire.txt

A combination of SubD and NURBS geometries on the left. SubD were rigged/animated and later tessellated into poly for rendering, as the Maya manual highly recommended.

Hey David,
Glad to see you here... :wavey: Hows job hunting? Hehe, I'm playing the waiting game... My guess is your killer reel got you a job already :applause: Keep in touch :cool: (fish gone swimming, hehe...)

facial
04-03-2003, 12:41 AM
Wooooow, Nice work. Post more.:thumbsup:

stephen2002
04-03-2003, 01:16 AM
where is the anim?? Are you in lack of a place to host it?? I can help you out there if you want.

I just want to see the anim :drool:

dbach
04-03-2003, 01:46 AM
The dress shaders are very nice and I like that the setting lends itself to the typical 3D anime style girl. The things I would look at would be the girls nose, the bridge just seems to flat in my opinion. Also the plane grey ribbon holding the gem to her neck seems a little simple when compared to the dress. Also not a big deal but you might look into making the gem a different color with it being such a bright red and so close to her head you risk drawing peoples eyes away from her face, although in these images this wasn't a problem.

Nice work overall, and real good for a demo reel.


Out,
Don

Keiyentai
04-04-2003, 11:27 AM
Wow.....wow....wow....:drool: :drool: I will buy a CD of the animation if you willing to make a copy to sell :drool: You should work for videogames. DO you have any references for peeps learning LightWave and Maya? I have LightWave 7.0 and Maya 4.0 I want to learn how to make charators really bad. Any suggestions?




:deal: Must I sell my soul?

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