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View Full Version : character animation,pleae look


lf3d
03-25-2003, 05:18 AM
m1.avi (http://3dcool.vicp.net/image/movie/m1.avi )
m2.avi (http://3dcool.vicp.net/image/movie/m2.avi )
m3.avi (http://3dcool.vicp.net/image/movie/m3.avi)

please give me some advice ,thanks:bounce: :wavey:

FFNeX
03-25-2003, 05:42 AM
1 and 3 are really good, but I think you could work more on the second one, I think the part where the pole goes down needs a few more frames, and the pole itself should bend a little with the mouse's weight.

harmonic01
03-25-2003, 06:16 AM
Yeah agree, 2nd one needs work. That part when thle hits the ground, the character just snaps so the top, so you need a few more frames there. Duaring a landing I'd spread the hands a bit wider as if he tries to balance himslef, it's harder to palance and land on 2 feet with hands at their sides.

on the 3rd one, when the mouse jumps, duaring a landing his arms should be a little behind the body pelvis as well as the joins on the spine and the head should be a bit behind the pelvis too. Think of it as the pelvis generates the movement and the rest follows. Right now it's a bit too unison. Anyways, not quite sure if I'm making any sence. Overall, it's pretty good, though.

can't find falws in the 1st one, sorry. :-)

lf3d
03-25-2003, 06:58 AM
harmonic01
FFNeX
very thanks!!!applause:
I have learnt a lot of things from your suggestion .
sorry my English is very poor.i am Chinese
:surprised :
I will pay attention to the pelvis even more in the making for the future
thanks!:bounce:

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