View Full Version : Dro'ok Reaver
h0pesfall 03-25-2003, 04:54 AM Joint effort of me (model) and Skyquake (skin). This model is intended for a Warcraft III total conversion called Toareg. It's 586 polys.
http://66.227.104.167/koten/images/misc/drookbg.jpg
I know the uvmap isn't perfect, but I guess it doesn't really matter since the size of a unit in wc3 is very small. It's already better than most blizzard unwraps anyways :P (oh god they are very lazy). We also used a 512x512 map instead of 256x256. Should still run smoothly in game because our mod will have a lower unit limit than warcraft iii.
Here's the concept arts drawn by jERiCHO DARQUA
http://toareg.warcraft3mod.gamigo.de/HP/drook.jpg
http://www.wc3campaigns.com/koten/images/misc/blade1.jpg
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mindrot
03-25-2003, 07:12 AM
hey... looks pretty damn cool. :)
ElysiumGX
03-25-2003, 04:02 PM
I like that...very cool. For the skin, can you add little variations in color. Like add some blues and yellows to add depth and add a little more shadow. Otherwise, very nice work.
BoromirNo1
03-26-2003, 10:28 AM
Would you like to share this with the Neverwinter Nights Community?
Really cool model. :buttrock:
Asorson
03-26-2003, 05:47 PM
Nice model I like the concept and the execution:
Crits:
-There is no reason to use a 512x512 map on a model that small. The ideal situation is to achieve a 1:1 texel ratio (the ratio of a pixel on the texture sheet to the size that same pixel is represented on the screen). a 256X256 would be more than adequate.
Skyquake
03-26-2003, 06:11 PM
I agree with you Erik Arorson, 256x256 would be enough imo too. I just use 512x512 map when making the skin, it can easily be scaled down from that without 'loosing quality'.
As for the colors, I followed blindly the wishes of the leader/concept artist heh :wavey:. I might work on the skin a bit more later.
Thanks for the C&C.
PS. BoromirNo1, tough to say, got to talk with the bossman :shrug:.
biffen
03-26-2003, 07:13 PM
Looks pretty great! There are 4 things that I think would improve your texture though.
1) The "smaller", "inside" teeth texture needs to be better. Make some teeth bigger or have different shapes. Certain teeth different functions, like all animals.
2) The large, outside chompers look odd as green. I would make them a standard teeth color.
3) The carapace shell over his neck is cool, but give the texture more depth, especially on its ouside ridge. It wasn't made with any poly's so you need to make an extra effort with the texure.
4) The overall hue of green seems un-natural. Try a different shade of green, and add some yellow, and darker green areas. Anything "natural" should be more random.
Anywho. This is a great model, it just needs some detail tweaking. :thumbsup:
h0pesfall
03-26-2003, 08:06 PM
thx for the constructive criticism biffen ;)
you are right for everything except the green teeth because they are suppose to be like that (that's what the concept artist told us anyways... i know it does look a bit weird but he's the main man who makes the decisions for the MOD so heh...)
Skyquake
03-26-2003, 08:21 PM
You should just move the green 'teeth' so that they'd align with the jaw imo h0pesfall (ZZzz) ;) It'd look much better, if the color is wrong I'll just adjust it a bit heh.
Thanks for the crit. biffen, I'll look into it at some point and try to improve it :thumbsup: (the dark are of the carapace is going to be team color fyi).
h0pesfall
03-26-2003, 10:19 PM
Will try to improve those teeth sky ;)
Here I tried improving the skin a bit, by playing with hue/saturation/brightness/contrast etc. I think its a tiny bit better now. It added a bit redness and yellowness at some places. The smaller version on the bottom is to show what it could look like in wc3 (approximatly same size and camera angle.)
http://www.wc3campaigns.com/koten/images/misc/reaver.jpg
h0pesfall
03-26-2003, 10:49 PM
another update: made side-jaw teeth fit better with the side-jaws
http://www.wc3campaigns.com/koten/images/misc/face.jpg
BoromirNo1
03-27-2003, 09:23 AM
As I have already mentioned this would be useful for Neverwinter Nights. The poly count is perfect and the whole thing would be a nice addition. Please would you release this so that we can enjoy it too. :beer:
h0pesfall
03-27-2003, 02:56 PM
Like Skyquake said, we can't make those kind of decision. We have to talk to Jericho about it, and I doubt he will want to release any of our stuff before the MOD is complete (or at least in beta stage)
BoromirNo1
03-28-2003, 07:48 AM
Soz about that. Didn't notice the ps message until know.
No problem on the release.
Btw. There are loads of cool low poly models at Neverwinter Nights Vault. Some of them may be of use to you.
Unreality
03-28-2003, 09:04 AM
Texture could look more intresting if there were little bit of bump mapping in texture, and it could bring depth to little flat texture
Skyquake
03-28-2003, 12:33 PM
Unreality, Warcraft 3 doesn't support bumb mapping ;).
i've been checking this model out for some time now....and i must say this is really kick ass..
i love the style and your textures help push that style even more..
great job.
Unreality
03-30-2003, 12:25 PM
Originally posted by Skyquake
Unreality, Warcraft 3 doesn't support bumb mapping ;).
Yeah but you can make bump map in texture ex. in photoshop or Gimp, so it brings illusion of bump mapping.
GrandCherub
03-30-2003, 08:00 PM
Great stuff anyway, but i agree with Unreal.A bump illusion would be cool. Make the hide look more rugged too.
Skyquake
03-30-2003, 10:11 PM
Updated it a bit, tried to make it bit more rugged looking and stuff :shrug: (which one is better btw? The bottom one or the one on top?).
http://koti.mbnet.fi/cryhavoc/skyquake/reaver.jpg
Edit: Thanks for the c&c, I'll try to... look into the bumb mapping thing later on...
GrandCherub
03-31-2003, 06:17 PM
The darker is better because it gives more depth to the texture as a whole.The variation between green to green-yellow colors is a great choice :D . Very cool design both on the model and skin btw, you got a good eye for anatomy too, except the throat, put some more shadow on the lower part. Makes it look rounder err, hehe
lordmachuca
03-31-2003, 07:19 PM
i think you could even get away with a 128 texture map,
can you post you unwrap file?
jERiCHO DARQUA
04-01-2003, 02:55 PM
Yeah, i like the darker more too!:airguitar
Skyquake
04-01-2003, 04:18 PM
I'm not exactly proud of this skin too much heh, should redo the face a bit, or the whole thing later. Anyway, here's the map:
http://koti.mbnet.fi/cryhavoc/skyquake/reavermap.jpg
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