mister3d
07-16-2007, 01:37 AM
Hello. If somebody works for movies, could you please tell me:
what is the average texture resolution and final image resolution;
and how much time you are given to make realistic surfaces, whether you feel lack of time;
and how often you are satisfied with results of your work or you feel you need extra time, but the deadlines are too tight.
It just seems to me that to create a really hq work, and I quess movies can be considered as such, you need some extra time. Let's say you can make a scene in a week, but to make it really nice you need 2.
One more question: is it true that for movies EVERY surface is provided with bump and reflection\specular at minimum? Color\bitmap is clearly needed, so this is clear, but sometimes it seems you can go without bump, maybe I'm wrong.
what is the average texture resolution and final image resolution;
and how much time you are given to make realistic surfaces, whether you feel lack of time;
and how often you are satisfied with results of your work or you feel you need extra time, but the deadlines are too tight.
It just seems to me that to create a really hq work, and I quess movies can be considered as such, you need some extra time. Let's say you can make a scene in a week, but to make it really nice you need 2.
One more question: is it true that for movies EVERY surface is provided with bump and reflection\specular at minimum? Color\bitmap is clearly needed, so this is clear, but sometimes it seems you can go without bump, maybe I'm wrong.
