View Full Version : Urgent, Need Some Professional Advice on 3d Projection
RiKToR 07-15-2007, 09:42 PM Im currently working on a demo reel piece and Im having trouble preping it in photoshop. What Im trying to achieve is a Spiderman esque shot with a camera panning around a piece of a high rise. A character will be standing on this piece and looking down (if I have time for more then just a mockup of the character) But the point is to show off the environment and I intend on making a large matte projected on geometry so I can do a parallaxing ending camera move down toward the end of the clip. Here is a link to the maya playblast avi (Let me know if you need another format). (http://www.blurred-pixels.com/mp_images/pb.avi)
So as you can see its a rather large move, but the only thing that really needs to be fully 3d is the mockup of the FG building the rest can be projected or cylinder mapped for that matter except the bottom buildings in which I will eventually animate the camera moving down into a bit. So my plan of attack was this, pick some key points in the animation and render them out with a Image based lighting sky dome and a Final Gather solution at triple 720p Rez. Then photomerge them in photoshop and overpaint the matte over the fully merged renders. From there I would take those same key renders and make camera duplicates that would project that portion of the whole matte back on to the geometry. There some issues with this though, for some reason photo merging is not working. It gives me errors about not being able to merge all the images and then poorly processes what it can do sometimes not at all. Im not adding any sort of perspective assement or anything since that may cause projection issues yet PS will not correctly merge the images. Now before you ask, Im doing this for the main reason of maintaing perspective through the painting and to create a overall large painting that can put into a portfolio or displayed in an other the video means for breakdowns and such.
So is there a better way to approach this or is it that I need more detail or color information to complete the photomerge? If anyone can offer an approach to doing this correctly I would greatly apperciate it.
And before anyone asks the foreground building is not part of the key renders because of its ability to damage the photomerge. As for the rest there really isnt much if any parallax at this point so it shouldn't hurt the photomerge because of that, though parallax will be a factor on the final.
Thanks for the help in advance.
|
|
Rockhoppermedia
07-15-2007, 11:48 PM
I am sorry to say if you are using CS2 it has a bug in photomerge. I borrowed my mates CS3 enabled laptop to try to photomerge and it works on that.
CS2 always gave me issues CS3 extended seems a lot more stable,
Sorry to put a damper on things
Rich
chronic
07-16-2007, 12:15 AM
the process you described will not work for this shot. any kind of photo merge, as well as spherical and cylindrical mapping of environments relies on the camera rotating around a fixed point, otherwise the perspective in each shot will not line up. in your shot the camera has a dramatic movement. the only way to acheive this shot without complete modeling and rendering is to projects multiple mattes from multiple angles on the actual city geometry, i know there is a mental ray shader designed to do this in maya (cant remember the name) but you could also do it by hand.
RiKToR
07-16-2007, 12:34 AM
Rockhopper its CS3 that Im using and it works well with any photos I use but not this.
chronic, but there is no real parallax movement in the background, I understand about the foregroud building but that will be modeled... I dont understand why a photomerge without compensating for perspective and such will not work? I can create multiple mattes from the key shots but at that point I run into a considerable amount of problems making sure colors are accurate from one matte to the next. Is there any other way besides fully modeling the environment?
edit... scratch that I see some parallax now at the end of the move... but still not photo merge without perspective compensation?
chronic
07-16-2007, 01:02 AM
its just the nature of the beast, unless your camera rotates around a fixed point, you cannot get this to work as a single stiched image.
you might try hiding the building, placing the camera aproximately around where the character might be and making your images for stiching from that location, hopefully the slight difference in camera placement wont be too noticable from the final camera angle because the scene is so large and distant.
as for projecting onto geometry, the idea is that you would paint, for example, a building from a particular perspective and project that texture onto the geometry from the same perspecive in 3d, then when you move the camera it should be pretty good, it would take alot of work and alot of projections from different angles. you would never end up with a single seamless painting
scoll down this page, there are a few examples of how spherical projection works and projecting onto geometry
http://www.digitalartform.com/archives/3d_computer_graphics/index.html
RiKToR
07-16-2007, 01:15 AM
Ok... so if I took the animated camera and picked key spots for projection and duplicated that camera at those points making the copies static for projection, your saying that from there I would make however many mattes it would take to create the final backgroud plate using the patching methodology, correct? What kind of problems could I get from this?
chronic
07-16-2007, 01:40 AM
im not an expert on this stuff, i only know the theory, you are going to have to do more research and experiment alot.
i havent seen this dvd but it might be a good investment.
http://www.thegnomonworkshop.com/dvds/dhi01.html
RiKToR
07-16-2007, 01:47 AM
Ive seen it, but havent really worked through it for production yet. Darin does explain how to patch stretching in his for some extremeties on his camera move but but for the most part the camera projection is pretty solid for the move at the most 10 degrees of off axis parallax. I will have to borrow it from my buddy again and try some things.
Rockhoppermedia
07-16-2007, 08:44 AM
Sorry I couldnt help cliff, have you thought of doing it as a composite, merging background,mid ground foreground passes. Instead of doing it all at once break it down into its most simple components. you could fake the background parallax by "filming that with a different lens" to to the foreground. I have seen it done somewhere else but am scratching my head who had done it.
would like to help more
Rich
RiKToR
07-17-2007, 01:39 AM
I think Ive got it figure out. For the begining of the shot I can deal with a large image and by the end I will probably have to start looking at a number mattes to make the move. THe only other way would be to either project a matte for each building which can work but Im not sure If I want to individualize each object like that with a camera for each. So I will create a matte but make sure that eace building has enough data to overlap, essentially creating an individual projection for each building but keeping to the key moments in the animation.... in this case it allows me to maintain consistancy in grading... and I guess I don't mind the difficulties as long as my shot works in the end.
RiKToR
07-30-2007, 09:24 PM
My wife made an excellent point, since she knew that this was going to be an important part to my demo reel. She says, and understand that this brilliance when it comes to CG is rare since she's into the magic of it all and not the tech, "Well if your going to do it different then they (studio) would have you do then it doesn't really make sense. I mean if they would do it with 3d instead and you are just projecting then your not really showing the skills they want since they would want you to do it their way."
So for that, I will put the shot on hold an create it later because I would never be able to finish it by siggraph as far as rendering goes, so as a matte painter I will come up with more mattes to go in my demo reel instead. It makes sense because the studios that have demos of there mattes tend to stick with the whole painted on glass methodology and if thats what there showing then as a matte painter thats what Im showing.
Rockhoppermedia
07-30-2007, 11:24 PM
Wow I knew there was a reason why I should get married, seems like your wife is pretty switched on. You do realise in the next couple of days you will be encouraged to buy her some new shoes or that dress she has always wanted. Yep thinking it through if you are going to do mattes do mattes. If they ask do you have any secondary skills, bring up your 3d work. It seems to be that studios have there own 3d workflow anyhow.
I hope your demo reel works, you have been supportive of us noobies and the good karma comes your way
Good luck
Rich:thumbsup:
RiKToR
07-31-2007, 03:05 AM
Yeah my wife has had a few nights sleep and I'll watch our 2 month old baby which to her is better then a new dress, besides I usually pick out her clothes for her and I don't have time to go shopping (the few perks of growing up with all girls and very few men) I have a degree in 3d so for me bringing it up is no big deal its in my resume... and I hope what you say about karma is accurate I need to pay these college loans.
Rockhoppermedia
07-31-2007, 05:19 PM
A wife and a baby you are indeed a richer man than I and I dont mean material wealth either. I am single at present my job precludes me from ever getting the time to meet any one. Just promise one thing the please dont call the baby matt if it is a boy:rolleyes:
good luck mate
Rich
RiKToR
08-01-2007, 12:34 AM
Hehe no, the baby is a girl and her name is Tanya, my son is named Craig... he's five. Though in retrospect Matt was a potential name.
CGTalk Moderation
08-01-2007, 12:34 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2012, Jelsoft Enterprises Ltd.