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morphius-ms
07-15-2007, 08:24 AM
Ok here is a question... I've heard differently from other modelers, but wouldn't modeling in the T pose or "Christ pose" be better for animation/rigging purposes than the half T pose, or the "Up Arrow" pose.

If it doesn't really matter then can you tell me of an easier way of rigging a model in the Up arrow pose? I was going to completely rig my model for animation but right now it looks like it is not going to be that way unless I make some changes to the model and make it in the T pose.

Another question If it is for a pose, is it better to just completely rig it or just move the joints of the skeleton to pose it.

I know these are rigging questions, but I am doing this for a model I have created and I figured that since you all have to make atleast basic rigs to pose anyway, especially if modeling in the T-pose, That I would ask here. Thanks in advance.

Arcanox
07-15-2007, 10:36 AM
Depends on the model, but from my experience, it's better to have to arms pointing downward at a 45 degree angle in that arrow up pose or whatever it's called.

The reasoning for this is that if you have any shoulder muscles, or shoulder pads those are scrunched and don't look as you intended when you bring the arms down to the sides. You may get stretching and while it's fixable, you generally can wing a better result with an A pose with alot less work.

morphius-ms
07-15-2007, 05:15 PM
Ok, thanks for the reasoning behind it.

Here is the problem I am having. When setting up the Ik for the elbows. no matter where i'm putting the pole vector it is turning my wrist from when I'm setting it. I'm not sure why. now this is just a basic rig, but it's easier to pose with an Ik on the arm, and the arm rigged. I've tried using the mayaheaven script but for some reason it completely messes up the hand. any ideas? Thanks again.

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07-15-2007, 05:15 PM
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