morphius-ms
07-15-2007, 08:24 AM
Ok here is a question... I've heard differently from other modelers, but wouldn't modeling in the T pose or "Christ pose" be better for animation/rigging purposes than the half T pose, or the "Up Arrow" pose.
If it doesn't really matter then can you tell me of an easier way of rigging a model in the Up arrow pose? I was going to completely rig my model for animation but right now it looks like it is not going to be that way unless I make some changes to the model and make it in the T pose.
Another question If it is for a pose, is it better to just completely rig it or just move the joints of the skeleton to pose it.
I know these are rigging questions, but I am doing this for a model I have created and I figured that since you all have to make atleast basic rigs to pose anyway, especially if modeling in the T-pose, That I would ask here. Thanks in advance.
If it doesn't really matter then can you tell me of an easier way of rigging a model in the Up arrow pose? I was going to completely rig my model for animation but right now it looks like it is not going to be that way unless I make some changes to the model and make it in the T pose.
Another question If it is for a pose, is it better to just completely rig it or just move the joints of the skeleton to pose it.
I know these are rigging questions, but I am doing this for a model I have created and I figured that since you all have to make atleast basic rigs to pose anyway, especially if modeling in the T-pose, That I would ask here. Thanks in advance.
