Nephera86
07-15-2007, 01:10 AM
Hello, I'm new to these forums.
I've searched these vast forums, and I wasn't able to find a topic on this. So here it goes: I'm actually looking to model a skatepark. This skatepark would be used just for design purposes, and I would be designing blueprints based off of the model produced. I am looking to use true physics, (dynamics) when I animate a ball to go down the ramps. Just to get an idea as to how far I am able to put the ramps apart, what angle, etc.
My question was... when designing these ramps, I want to have a nice, even curve. I created a spline, and copied that spline. Now I want to find a way to bridge the two splines together... Much like the polygonal bridge tool used to connect edges in polygon mode. Or should I just start modelling this skatepark using nurbs and use those CVs?
I've searched these vast forums, and I wasn't able to find a topic on this. So here it goes: I'm actually looking to model a skatepark. This skatepark would be used just for design purposes, and I would be designing blueprints based off of the model produced. I am looking to use true physics, (dynamics) when I animate a ball to go down the ramps. Just to get an idea as to how far I am able to put the ramps apart, what angle, etc.
My question was... when designing these ramps, I want to have a nice, even curve. I created a spline, and copied that spline. Now I want to find a way to bridge the two splines together... Much like the polygonal bridge tool used to connect edges in polygon mode. Or should I just start modelling this skatepark using nurbs and use those CVs?
