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ceark
07-14-2007, 11:43 PM
Hey guys, I finished up a school in May. Never got around to posting this until now, here is my student film from the Ringling School of Art and Design:

http://www.ceark.net/vault/end_jas_divx.avi
(20 mb)
enjoy

http://www.ceark.net/vault/screen.jpg

Banshax
07-16-2007, 09:59 AM
Its fun to see such lush effects. That worked really well.

Storywise its beautifull.
I liked that she manages to catch the train, even gets overrun by it.
It felt a bit ackward that the girl didnt really come to a conclusion wheter she accepted or
wasnt able to accept her situation.

lizardj
07-16-2007, 01:14 PM
simply mindblowing! 5 stars from me.:thumbsup:

ningbo00
07-16-2007, 01:41 PM
Good job! I like it.

Are u Chinese?

ceark
07-17-2007, 07:05 AM
please ya'll enjoyed it.

I am chinese but I was born and raised in Texas. so I guess that makes me a redneck asian >.>

ningbo00
07-17-2007, 03:28 PM
Texas? haha

Are you a cowboy? I think all the men r cowboy in Texas. =。= (I like cowboy.)

Did you came to china at one time or another? I'm from Jilin China.Welcome to come here.

How old r u?

Also,my student film: http://www.youtube.com/watch?v=7b4ByFpU548

Ajouz
07-18-2007, 02:10 AM
impressive work! can you please explain how you simulate and modeled the hair.

ceark
07-19-2007, 01:56 AM
cowboy....guess I could be in some bizarre alternate universe O_o. well to answer your questions, I'm 22, and I've visted shanghai and ghwongzhou (my brother and his wife teach music at a university there. Jinan or something). You film is very cute btw.

The hair is simply Maya Hair using PFX. It's broken down into 3 separate sysems (left, right, and back) so that I didn't have to the night mare of trying make all the hair look right in one pass. There are about 300 follicles total controlling 10-50 strands each. The curves ranger from 8 points to 18 depending on the amount of flexbility I needed. I opted on a thicker bands of hair because it fit the style of the piece better, but this made simulating more difficult as cuts in the hair became much more obvious. Hair curves were initially shaped using dynamics and then fine tuned and tweaked one by one.

Additionally, there many extra controls I added on that allow me to take a degree of manual control when necessary.

that's more or less it. I dunno if that answers your question >.>

bkeiser3d
07-19-2007, 03:34 AM
Just downloaded your animation, it's cool. Glad to see it paid off for you. I've been working on my thesis animation everyday now for few months now. It a wonder how we put these things together without losing our minds. Is that n cloth you were using in maya for the girl's clothes?

Brian

shtl
07-19-2007, 06:21 AM
Wonderfull. Really appreciated the ladys design and expressions. Keep it up!

ceark
07-19-2007, 10:21 AM
actually it's syflex. It's broken into 6 cloth systems. I'm still experimenting with nCloth. it has it's uses (as does normal maya cloth), but for the time being I'm sticking with syflex for most of my cloth work.

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