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Koldmilk
07-14-2007, 02:13 PM
so, unreal tornament 3 is coming out soon and i always remember being able to create your own personal characters in unreal. if anyone out there has any idea's on how to bring models in unreal engine for use in unreal tournament.

i know unreal torny 3 is not coming out for a few months but if anyone knows anything about unreal engine 2 character creation.

Arcanox
07-14-2007, 03:29 PM
It's a pretty broad question you're asking, but you may want to take a look at this-

http://www.3dtotal.com/team/Tutorials/discmage/discmage1.asp

yann22
07-14-2007, 10:30 PM
check this out (You may need to register):

http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=13

cheers,
Yann

Kerbox
07-19-2007, 08:06 AM
While I have not looked at the new unreal engine 3, the procedure for importing custom characters for unreal engine 2.5 is pretty straight forward. For max or maya, you would model your game character like you normally would, rig and skin it, and animate the default sequences you want the character to perform ingame. You'd have to look at some of the character-packages in UnrealEd to see what animation sequences that might be. You'd animate all these, then use the plugin ActorX to export them into psk and psa files. You can then import them either with UnrealEd, or making your own package using the UCC utillity.

After you have your animation package, you also need to make an UPL file (or add to the existing ones in the UT folder), so that your player will be selectable and playable ingame.

And if you would like to take the development of your game character even further, you can extend the Pawn classes (Pawn, UnrealPawn, xPawn) to prove custom features/animations.

I recommend the book Mastering Unreal Technology by Busby.

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07-19-2007, 08:06 AM
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