Seven
03-24-2003, 08:59 PM
This problem has been bugging me for a while now. Im making a characer and I want proper eye lids. Now my character has largish eyes so his eye lids when blinking need to go around the eye, I am doing this with a morph target.
I use Max but in my uni labs ive got access to Maya and LW so if those packages can solve my problem please tell me :)
Look at the image below:
http://www.jonberry.pwp.blueyonder.co.uk/eye1.jpg
The eye lid is open. I want the character to blink. The black circle is the eye and the grey the lid.
This image shows the eye lid closed as a morph target.
http://www.jonberry.pwp.blueyonder.co.uk/eye2.jpg
Becuase in my experience, as far as i know morph's move in straight lines. The polygons move to there targets position in a straight line so image three shows what would happen when the character blinks. The eye lid would go thorugh the eye instead of going around its surface.
http://www.jonberry.pwp.blueyonder.co.uk/eye3.jpg
Is there a way to set key frames for the morph target like in image 4. So from position one to the designated target it follows a set of keyframes. A curve instead of a straight line.
http://www.jonberry.pwp.blueyonder.co.uk/eye4.jpg
Ive tried having four morph targets for the blink and go from one to the next but this just screws up.
Im not sure if ive explained myself very well but if you get what i mean then thats good :)
Anyway help would be apprecated.
Sev
I use Max but in my uni labs ive got access to Maya and LW so if those packages can solve my problem please tell me :)
Look at the image below:
http://www.jonberry.pwp.blueyonder.co.uk/eye1.jpg
The eye lid is open. I want the character to blink. The black circle is the eye and the grey the lid.
This image shows the eye lid closed as a morph target.
http://www.jonberry.pwp.blueyonder.co.uk/eye2.jpg
Becuase in my experience, as far as i know morph's move in straight lines. The polygons move to there targets position in a straight line so image three shows what would happen when the character blinks. The eye lid would go thorugh the eye instead of going around its surface.
http://www.jonberry.pwp.blueyonder.co.uk/eye3.jpg
Is there a way to set key frames for the morph target like in image 4. So from position one to the designated target it follows a set of keyframes. A curve instead of a straight line.
http://www.jonberry.pwp.blueyonder.co.uk/eye4.jpg
Ive tried having four morph targets for the blink and go from one to the next but this just screws up.
Im not sure if ive explained myself very well but if you get what i mean then thats good :)
Anyway help would be apprecated.
Sev
