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SparkyDino
07-13-2007, 11:06 AM
If you look at this picture: http://forums.cgsociety.org/showthread.php?f=43&t=514699, (http://forums.cgsociety.org/showthread.php?f=43&t=514699 - A WIP by bikedesigner), you might see what I would describe as a "Clean" look.

I was wondering whether this was because of the program he is using, but then I saw this: http://img373.imageshack.us/my.php?image=transformerthingupdate1qh1.png, (http://blenderartists.org/forum/showthread.php?t=100468 - A WIP by mindwarp of Blender Artist Forums), which has the same kind of look.

Is this the renderer he is using? How do you get this? Any ideas?

Thanks,
SparkyDino

chewedon
07-13-2007, 11:15 AM
I believe you're looking for Global Illumination.

You will have to install a external renderer like Mental Ray or Yafray to render with Global Illumination.

FastlaneMike
07-13-2007, 12:30 PM
I believe you can also get that look by turning on ambient occlusion in the Shading > world buttons and using a high sample rate. You'll need to make sure Ray tracing is turned on in the render settings in the Scene buttons. You'll most likely want to adjust the AO settings to suit your needs. For instance you may want to increase the energy and bias to make your scene brighter and to smooth out the shading from the AO.

As mentioned already, another option would be to use an external render engine that supports global illumination, such as yafray. I've read that if you're going to use lighting along with yafray, you'll most likely have to increase the energy settings for your lights to get similar results in your renders.

I hope this helps.

Mike

toontje
07-13-2007, 01:17 PM
Fastest solution is by rendering it to Yafray using G.I. It will render fast.

One of the earliest solutions that yields good results:
http://wiki.blender.org/index.php/Tutorials/Sky_Dome_Radiosity

SparkyDino
07-13-2007, 01:51 PM
Thanks, It works :thumbsup:

Datameister
07-20-2007, 06:17 AM
Don't underestimate the power of Blender's native Ambient Occlusion. It can work wonders. I love that "clean" look, too.

fktt
07-20-2007, 06:57 AM
broken allready seems to have improved the AO in blender too! :D


http://blenderartists.org/forum/showpost.php?p=913999&postcount=173

Datameister
07-20-2007, 08:05 AM
If it's really as nice as it looks--and at least as fast as the current slowish AO!--I really hope it makes it into the next official release. :D

fktt
07-20-2007, 08:24 AM
If it's really as nice as it looks--and at least as fast as the current slowish AO!--I really hope it makes it into the next official release. :D so do i :D but im afraid 2.45 will be a bug-fixes only.. thats afaik though :(

though i guess if they release all the cool new stuff in 2.50.. that would be quite awesome release, :D
and we can allways use custom builds compiled by people so nothing too much to complain about, right? :p

mikepan
07-26-2007, 12:12 AM
Out of all the apps i've tried, blender renders high-resolution mesh with AO the fastest. Global illumination will also work, but more expensive than AO.

Misolidio
07-28-2007, 10:08 AM
To smooth Ao,you can try using the new sss shader,it give decent result,it's the only solution to use more samples,waiting that broken finish the work he is doing on distributed sampling.

knellotron
07-28-2007, 12:54 PM
I found that an easy way to get that look in blender is to set your background to plain white, delete all your lights, then use ambient occlusion. Set the energy for AO to 2.0 or higher.

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