View Full Version : OHM_mechanics
laluneverte 03-24-2003, 06:48 PM Hi there.
The coding-geek is back :)
I just wanted to let you know about the recent
developments at mindthink.
http://www.mindthink.de/ohm/mechanics
regards, Helge Mathee
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Per-Anders
03-24-2003, 07:43 PM
that looks pretty sweet, good job :)
AdamT
03-25-2003, 04:31 AM
Pretty cool. I'm not sure quite how the dialogues translate to the animations, but the results speak for themselves.
slouchcorp
03-25-2003, 07:52 AM
wow they look cool i can see cool hydrolics animation with these tools.
Mike.
flingster
03-25-2003, 03:22 PM
looks pretty funky...i can see some very nice robot stuff coming out of this...added to cinema ca tools could be very impressive.
laluneverte : what else did this guy develop? (oops just realised it might be you...what else did you develop...can't find any info on this site...but thought there was something else...)
laluneverte
03-25-2003, 08:10 PM
ya... heh - it's me.
this is my site:
http://www.mindthink.de
Actually I'm coding for XSI, but I tried some things for Cinema, too.
Well, MECHANICS is finished now. I updated the website
and the description of it, too.
I'm searching for beta-testers. Maybe some guys who like
mechanical animation. ;-)
Contact is on the site.
regards, Helge Mathee
laluneverte
03-25-2003, 08:15 PM
flingster: ca tools? sorry... didn't get that.
Stray
03-26-2003, 01:10 AM
I was wondering how you were resolving quaternion rotations out of Maya and XSI to cinema.
Are they stored as a matrix? Maybe you should write a quaternion rotation plug for C4D. I know that the classes are in place although I have yet to see them implemented in cinema.
Hell , even Animation master uses quaternions...
-Stray
PS if you need any beta testers I wouldn't mind giving it a try.
d21569@hotmail.com
laluneverte
03-26-2003, 02:24 AM
well, i rebuild the rotations using quaternions in my file-format,
but also saving the rotation-order of the prog the file was
created with. so it is possible to rebuilt the rotation in cinema.
was a bit tricky to manage, but, ya, i made it finally.
Stray
03-26-2003, 08:44 PM
I guess my next question is , are your mechanics plug-ins quaternion based in Cinema? If Cinema had a two-bone quaternion based solver like Maya It would surely speed up calculations of IK. It would also be more accurate for CA stuff. Just a thought...
-Stray
Rock On!!!:buttrock: :buttrock: :buttrock:
flingster
03-26-2003, 09:44 PM
sorry to interupt here...guys ya lost me there in the techie/math speak...so i tried to find out more about quaternions, i'm still lost(but can live with it)...but for anybody who is trying to follow this discussion please see the link for more info.
http://skal.planet-d.net/demo/matrixfaq.htm#Q45
Thanks flingster, a very useful link!
Pate
laluneverte
03-27-2003, 03:45 PM
Well, no.
OHM_mechanics is not using quaternions in cinema.
But you can manage very many things with this tools
nevertheless. The download is ready now.
Please be honest when using the form.
www.mindthink.de
regards, Helge Mathee
AdamT
03-27-2003, 05:28 PM
Hey! Thanks very much for these plugins! Haven't tried them yet, but I look forward to doing so in the near future.
flingster
03-27-2003, 06:56 PM
laluneverte: whats the cost of this plugin?
looks very useful as i already mentioned...would love to see someone clever on here put them to good use....i'll wait an see no doubt someone will come up with something spectacular.:buttrock:
good on ya for making a move from xsi stuff and going for some cinema stuff.
laluneverte
03-28-2003, 11:22 AM
OHM_mechanics is free.
The plugins can be downloaded at my page.
The OHM-File format is not for free.
I send a price-list to everyone interest.
Contact at my site.
www.mindthink.de
artdude12
03-28-2003, 03:11 PM
I tried downloading the plugin(s) twice, but nothing happened.
I filled out the form on the web site, push submit and then a message says I will be contacted.
But no plug-in.
Can you send it to me directly?:
fineart1@earthlink.net
Thanks,
Les Sandelman
laluneverte
03-28-2003, 03:17 PM
have a look in your email-in-box....
laluneverte
03-28-2003, 04:46 PM
for those who already downloaded the plugins:
I made a test-mech....
Animated it using the mechanics plugins.
Remember - this is no perfekt model.
Just basics....
www.mindthink.de/helge/robo_test.mov (SOR3, 2.5MB)
and the cinema scene:
www.mindthink.de/helge/robo.c4d (R7-file, 935KB)
http://217.160.138.15/helge/robo_test.jpg
flingster
03-28-2003, 05:03 PM
now thats cool..and what i was talking about.
can i just ask you "The OHM-File format is not for free." whats this bit about file format....why does it use a file format...how come it needs one...or is this something different to the plugin that you developed...in which case what can the file format be used for?
cheers
laluneverte
03-28-2003, 05:13 PM
well, OHM is a new file format. I used the capitals "OHM" as a prefix for my other plugins, too. But mechanics has nothing to do with the file-format at all.
For OHM there are import and export plugins for Max, Maya, Cinema and XSI. You can transport many, many things using OHM. Just read the description at my page (somewhere in this thread).
Those importers and exporters are not for free.
The rest of my plugins are free.
regards, Helge Mathee
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