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View Full Version : Are nGons bad in technical modeling?


Kaftan
07-12-2007, 08:15 PM
This is the first time Im making a non-organic robot model for rendering only(going to practice some cinematic animation and rendering in my spare time), and I know that nGons create problems with smoothing or subdivision algorithms and so you dont use them.

Now, with this robot im making, there will be no smoothing, subdivision, or a game engine that cant handle anything else but tri's and quads. So is there any reason why I should stay away from nGons with this aswell? Modeling is alot faster without having to worry about keeping everything triangles or quadrants

scrimski
07-12-2007, 09:04 PM
No, they shouldn't be a problem. You see such quite often in Archviz wireframes.

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