Kaftan
07-12-2007, 08:15 PM
This is the first time Im making a non-organic robot model for rendering only(going to practice some cinematic animation and rendering in my spare time), and I know that nGons create problems with smoothing or subdivision algorithms and so you dont use them.
Now, with this robot im making, there will be no smoothing, subdivision, or a game engine that cant handle anything else but tri's and quads. So is there any reason why I should stay away from nGons with this aswell? Modeling is alot faster without having to worry about keeping everything triangles or quadrants
Now, with this robot im making, there will be no smoothing, subdivision, or a game engine that cant handle anything else but tri's and quads. So is there any reason why I should stay away from nGons with this aswell? Modeling is alot faster without having to worry about keeping everything triangles or quadrants
