Rav
07-12-2007, 07:10 AM
Hi,
i have been having a few problems with my UV's.i noticed this problem when i created a displacement map from mudbox to 3ds max, when i imported the lowest sub model back into max i found that the UVs were all mucked up.
so i tested my model, i saved a obj model from max, and then imported it back into 3dsmax and the UV's were mucked up. is there a setting which i need to set?
heres the pics
original UV layout (before obj export)
http://img489.imageshack.us/img489/4987/beforeobjan2.jpg (http://imageshack.us)
Shot at 2007-07-12
After exported as a obj and then imported back into max to test
http://img489.imageshack.us/img489/3821/afterobjmh2.jpg (http://imageshack.us)
Shot at 2007-07-12
export settings
http://img516.imageshack.us/img516/5149/3dsexportsettingsuv1.jpg (http://imageshack.us)
Shot at 2007-07-12
import settings
http://img489.imageshack.us/img489/9325/3dsimportingtsettingscr2.jpg (http://imageshack.us)
Shot at 2007-07-12
Thanks
i have been having a few problems with my UV's.i noticed this problem when i created a displacement map from mudbox to 3ds max, when i imported the lowest sub model back into max i found that the UVs were all mucked up.
so i tested my model, i saved a obj model from max, and then imported it back into 3dsmax and the UV's were mucked up. is there a setting which i need to set?
heres the pics
original UV layout (before obj export)
http://img489.imageshack.us/img489/4987/beforeobjan2.jpg (http://imageshack.us)
Shot at 2007-07-12
After exported as a obj and then imported back into max to test
http://img489.imageshack.us/img489/3821/afterobjmh2.jpg (http://imageshack.us)
Shot at 2007-07-12
export settings
http://img516.imageshack.us/img516/5149/3dsexportsettingsuv1.jpg (http://imageshack.us)
Shot at 2007-07-12
import settings
http://img489.imageshack.us/img489/9325/3dsimportingtsettingscr2.jpg (http://imageshack.us)
Shot at 2007-07-12
Thanks
