MatrixNAN
07-12-2007, 06:34 AM
Hey Everyone,
I have run into an interesting problem in Maya 8.5. When rotating curve based controls of a 45 degree arm spread for character rigging, the freeze transforms tend to make the world coordinate system snap back to its orginal position for curves. This seems to be different from a NUrBS or Polygon Object. When trying to use the Rotate Axis to move the world space coordinates to align with the curve object, the curve object moves rather than the actual world space coordinate system which is the opposite of what I need. I need to align the control objects with the orientation of the bones and then to apply a freeze transform while maining the alignment of the world space coordinate axis for that object in order to allow for ease of use for the animators for snaping back to the orginal position and to allow for animators to move rig around in an intutive manner with the alignment of the bones. Does anyone know a method to get around this problem?
Cheers,
Nate Nesler
I have run into an interesting problem in Maya 8.5. When rotating curve based controls of a 45 degree arm spread for character rigging, the freeze transforms tend to make the world coordinate system snap back to its orginal position for curves. This seems to be different from a NUrBS or Polygon Object. When trying to use the Rotate Axis to move the world space coordinates to align with the curve object, the curve object moves rather than the actual world space coordinate system which is the opposite of what I need. I need to align the control objects with the orientation of the bones and then to apply a freeze transform while maining the alignment of the world space coordinate axis for that object in order to allow for ease of use for the animators for snaping back to the orginal position and to allow for animators to move rig around in an intutive manner with the alignment of the bones. Does anyone know a method to get around this problem?
Cheers,
Nate Nesler
